{{DISPLAYTITLE:_SNDOPENRAW}}
The [[_SNDOPENRAW]] function opens a new channel to fill with _SNDRAW content to manage multiple dynamically generated sounds.


{{PageSyntax}}
: {{Parameter|pipeHandle&amp;}} = [[_SNDOPENRAW]]


{{PageDescription}}
* You can manage multiple dynamically generated sounds at once without having to worry about mixing.
* Use [[_SNDCLOSE]] to remove the pipe sound handles from memory.


{{PageExamples}}
''Example:'' Combining 2 sounds without worrying about mixing:
{{CodeStart}} '' ''
a = {{Cl|_SNDOPENRAW}}
b = {{Cl|_SNDOPENRAW}}

{{Cl|FOR...NEXT|FOR}} x = 1 {{Cl|TO}} 100000
    {{Cl|_SNDRAW}} {{Cl|SIN}}(x / 10), , a 'fill with a tone
    {{Cl|_SNDRAW}} {{Cl|RND}} * 1 - 0.5, , b 'fill with static
{{Cl|NEXT}}

{{Cl|_SNDCLOSE}} a
{{Cl|_SNDCLOSE}} b '' ''
{{CodeEnd}}{{small|Code by Galleon}}


{{PageSeeAlso}}
* [[_SNDRAWDONE]]
* [[_SNDRAW]]
* [[_SNDCLOSE]]


{{PageNavigation}}
<
