The [[GET (graphics statement)|GET]] statement is used in graphics to store a box area image of the screen into an [[INTEGER]] array.

==Legacy support==
* '''QB64 can manipulate parts of an image using [[_PUTIMAGE]]. For that reason, GET isn't recommended practice anymore and is supported to maintain compatibility with legacy code.'''


{{PageSyntax}} 
: [[GET]] [STEP] ({{Parameter|column1}}, {{Parameter|row1}})-[STEP]({{Parameter|column2}}, {{Parameter|row2}}), {{Parameter|array}}([{{Parameter|index}}])[, {{Parameter|offscreenColor}}]


{{Parameters}}
* ''column'' and ''row'' [[INTEGER]] coordinates for the box area must be on the screen except when using an ''offscreenColor''.
* [[INTEGER]] array sizes must be large enough (use width * height of the box area + 4) to hold the data or an error will occur.
* The [[arrays|array]] ''index'' offset is optional. If the offset is zero the brackets may be empty.
* The {{Parameter|offscreenColor}} pixels will be returned as the designated color when part of an image is off screen.


{{PageDescription}}
* The [[STEP]] keyword can be used to for coordinates relative to the last graphic coordinates used.
* A graphic screen mode must be used. See the [[SCREEN]] statement for graphic screen dimensions.
* '''QB64''' GET statements can use coordinates off of the screen when an '{{Parameter|offscreenColor}} is designated. [[STEP]] can be used for relative coordinates.
* The GET box coordinates are set just like a [[LINE]] box statement is placed. You can use a box to find the correct GET area.
* Once GET has placed the pixel image data in the array, PUT the image or BSAVE it to a file.
* Once the image is stored in an array [[PUT (graphics statement)|PUT]] can be used to place the image on the screen.
* A [[_SOURCE]] [[handle]] can be set to GET image areas other than the ones on the current screen. Use [[_DEST]] to [[PUT (graphics statement)|PUT]] images there.
* To GET more than one image to the same array, designate an offset index that is not being used and is large enough to hold the data.
* The [[INTEGER]] array size can be calculated as slightly larger than the box area width times the height. A closer estimate can be done by reading the array indices from [[UBOUND]] to [[LBOUND]] after a [[GET (graphics statement)|GET]] of a white box area. In QB64, a [[LONG]] array can be used for large or full screen images.
* RGB color settings can be embedded at the beginning of the array for transferring custom colors. Specify an ''index'' for GET image data to be stored after any extra information added to the beginning of the array.
* '''In QB64, [[_PUTIMAGE]] is recommended over PUT as it can also do the [[GET (graphics statement)|GET]] operation directly from the image source without requiring an array.'''
* '''[[PUT]] and [[GET]] file statements can also write and read image array data using [[BINARY]] files instead of using [[BSAVE]] or [[BLOAD]].'''


==QBasic/QuickBASIC==
* SCREEN 12 could only GET 1/3 of a full SCREEN 12 image. Rows would increment 160 each GET. '''QB64''' can save entire screen at once.


{{PageExamples}}
''Example 1:'' How to use GET and PUT to move a sprite with the arrow keys.
{{CodeStart}} '' ''
 {{Cl|DEFINT}} A-Z
 {{Cl|DIM}} BG(300), Box(300), SC(127) ' BG holds background images. Box holds the Box image.
 {{Cl|SCREEN (statement)|SCREEN}} 13 ' graphic coordinate minimums are 0 to 319 column or 199 row maximums.
            ' set up screen background
  {{Cl|COLOR}} 4: {{Cl|LOCATE}} 10, 5: {{Cl|PRINT}} "Multikey Keyboard input routine"
  {{Cl|COLOR}} 10: {{Cl|LOCATE}} 12, 4: {{Cl|PRINT}} "Use the arrow keys to move the box."
  {{Cl|LOCATE}} 13, 4: {{Cl|PRINT}} "Note that you can press two or more"
  {{Cl|LOCATE}} 14, 4: {{Cl|PRINT}} "keys at once for diagonal movement!"
  {{Cl|COLOR}} 14: {{Cl|LOCATE}} 16, 4: {{Cl|PRINT}} " Also demonstrates how {{Cl|GET (graphics statement)|GET}} and PUT "
  {{Cl|LOCATE}} 17, 4: {{Cl|PRINT}} "are used to preserve the background."
  {{Cl|COLOR}} 11: {{Cl|LOCATE}} 20, 11: {{Cl|PRINT}} "Press [Esc] to quit"
  x = 150: y = 50: PX = x: PY = y ' actual box starting position

 {{Cl|GET (graphics statement)|GET}} (x, y)-(x + 15, y + 15), BG  ' {{Cl|GET (graphics statement)|GET}} original BG at start box position
 {{Cl|LINE}} (x, y)-(x + 15, y + 15), 9, BF ' the plain blue box to move
 {{Cl|GET (graphics statement)|GET}} (x, y)-(x + 15, y + 15), Box   ' {{Cl|GET (graphics statement)|GET}} to Box Array
 
 {{Cl|DO...LOOP|DO}}  'main loop
  t! = {{Cl|TIMER}} + .05
  {{Cl|DO...LOOP|DO}}         ' 1 Tick (1/18th second) keypress scancode read loop
    a$ = {{Cl|INKEY$}} ' So the keyboard buffer won't get full
    code% = {{Cl|INP}}({{Cl|&amp;H}}60) ' Get keyboard scan code from port 96
    {{Cl|IF...THEN|IF}} code% &lt; 128 {{Cl|THEN}} SC(code%) = 1 {{Cl|ELSE}} SC(code% - 128) = 0 'true/false values to array
  {{Cl|LOOP}} {{Cl|UNTIL}}  {{Cl|TIMER}} > t!' loop until one tick has passed

  PX = x: PY = y  ' previous coordinates
  {{Cl|IF...THEN|IF}} SC(75) = 1 {{Cl|THEN}} x = x - 5: {{Cl|IF...THEN|IF}} x &lt; 0 {{Cl|THEN}} x = 0
  {{Cl|IF...THEN|IF}} SC(77) = 1 {{Cl|THEN}} x = x + 5: {{Cl|IF...THEN|IF}} x > 304 {{Cl|THEN}} x = 304
  {{Cl|IF...THEN|IF}} SC(72) = 1 {{Cl|THEN}} y = y - 5: {{Cl|IF...THEN|IF}} y &lt; 0 {{Cl|THEN}} y = 0
  {{Cl|IF...THEN|IF}} SC(80) = 1 {{Cl|THEN}} y = y + 5: {{Cl|IF...THEN|IF}} y > 184 {{Cl|THEN}} y = 184
  {{Cl|IF...THEN|IF}} x &lt;> PX {{Cl|OR (boolean)|OR}} y &lt;> PY {{Cl|THEN}}             ' look for a changed coordinate value
    {{Cl|WAIT}} 936, 8: {{Cl|PUT (graphics statement)|PUT}}(PX, PY), BG, {{Cl|PSET}}  ' replace previous BG first
    {{Cl|GET (graphics statement)|GET}} (x, y)-(x + 15, y + 15), BG      ' {{Cl|GET (graphics statement)|GET}} BG at new position before box is set
    {{Cl|PUT (graphics statement)|PUT}}(x, y), Box, {{Cl|PSET}}                ' PUT box image at new position
  {{Cl|END IF}}
{{Cl|LOOP}} {{Cl|UNTIL}} SC(1) = 1 ' main loop until [Esc] key (scan code 1) is pressed '' ''
{{CodeEnd}}


''Example 2:'' How to GET graphics from an image other than the present screen using [[_SOURCE]] and [[_DEST]]ination.

{{CodeStart}} '' ''
{{Cl|DIM}} img(20 * 20 + 4) {{Cl|AS}} {{Cl|INTEGER}}  'create img% array to hold 20 by 20 image data 
a&amp; = {{Cl|_NEWIMAGE}}(800, 600, 13)     'larger surface a&amp; emulates screen 13 colors &amp; resolution

{{Cl|SCREEN (statement)|SCREEN}} 13     'program screen 13

{{Cl|_DEST}} a&amp;                         'set desination as the image page a&amp;
{{Cl|CIRCLE}} (700, 300), 10, 10        'draw green circle on image page

{{Cl|_SOURCE}} a&amp;                       'set source as image page a&amp;
{{Cl|GET}} (690, 290)-(710, 310), img() 'GET a square screen area similar to a LINE Box.


{{Cl|_DEST}} 0                          'set destination as the program screen
{{Cl|PUT}} (100, 100), img()            'PUT the Top Left Corner of box area to pixel 100, 100
{{CodeEnd}}
: ''Notes:'' A [[_LOADIMAGE]] handle could also be used as a [[_SOURCE|source]] to GET a portion or all of an image file.


{{PageSeeAlso}}
* [[_PUTIMAGE]], [[_LOADIMAGE]]
* [[_MAPTRIANGLE]]
* [[PUT (graphics statement)|PUT]], [[STEP]] 
* [[BSAVE]], [[BLOAD]]
* [[Scancodes]], [[Creating Sprite Masks]] {{text|(for non-box shaped sprites)}}
* [[Bitmaps]], [[GET and PUT Demo]]


{{PageNavigation}}
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