2016-03-18 11:36:04 +00:00
|
|
|
{{DISPLAYTITLE:_DISPLAYORDER}}
|
2017-10-10 14:55:21 +00:00
|
|
|
The [[_DISPLAYORDER]] statement defines the order to render software, hardware and custom-OpenGL-code.
|
2016-03-18 11:36:04 +00:00
|
|
|
|
|
|
|
|
|
|
|
{{PageSyntax}}
|
2017-10-10 14:55:21 +00:00
|
|
|
: [[_DISPLAYORDER]] [{_SOFTWARE|_HARDWARE|_HARDWARE1|_GLRENDER}][, ...][, ...][, ...][, ...]
|
2016-03-18 11:36:04 +00:00
|
|
|
|
|
|
|
|
2021-02-28 14:47:33 +00:00
|
|
|
{{PageParameters}}
|
2016-03-18 11:36:04 +00:00
|
|
|
* _SOFTWARE refers to software created surfaces or [[SCREEN]]s.
|
2017-10-10 14:55:21 +00:00
|
|
|
* _HARDWARE and _HARDWARE1 refer to surfaces created by OpenGL hardware acceleration.
|
|
|
|
* _GLRENDER refers to OpenGL code rendering order
|
2016-03-18 11:36:04 +00:00
|
|
|
|
|
|
|
|
|
|
|
{{PageDescription}}
|
|
|
|
* The default on program start is: _DISPLAYORDER _SOFTWARE, _HARDWARE, _GLRENDER, _HARDWARE1
|
|
|
|
* Any content or combination order is allowed, except listing the same content twice consecutively.
|
2017-10-10 14:55:21 +00:00
|
|
|
* Simply using [[_DISPLAYORDER]] _HARDWARE will render hardware surfaces only.
|
2021-01-04 18:45:32 +00:00
|
|
|
* Use an [[underscore]] to continue a code line on a new text row in the IDE.
|
2016-03-18 11:36:04 +00:00
|
|
|
* After _DISPLAYORDER has been used, it must be used to make any changes, even to default.
|
|
|
|
|
|
|
|
|
|
|
|
{{PageErrors}}
|
|
|
|
* If a rendering content is not listed it will not be rendered except when using the startup default.
|
|
|
|
* Rendering the same content twice consecutively in a combination is not allowed.
|
|
|
|
|
|
|
|
|
2021-04-25 22:40:25 +00:00
|
|
|
{{PageAvailability}}
|
|
|
|
* Version 1.000 and up.
|
2017-10-10 14:55:21 +00:00
|
|
|
|
|
|
|
|
2016-03-18 11:36:04 +00:00
|
|
|
{{PageSeeAlso}}
|
|
|
|
* [[_DISPLAY]]
|
|
|
|
* [[_PUTIMAGE]]
|
|
|
|
* [[_LOADIMAGE]]
|
|
|
|
* [[_COPYIMAGE]]
|
|
|
|
* [[Hardware images]]
|
|
|
|
|
|
|
|
|
2019-04-15 01:15:33 +00:00
|
|
|
{{PageNavigation}}
|