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QB64-PE/internal/help/_SNDOPENRAW__1111111111.txt

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{{QBDLDATE:05-20-2022}}
{{QBDLTIME:23:11:00}}
{{DISPLAYTITLE:_SNDOPENRAW}}
The [[_SNDOPENRAW]] function opens a new channel to fill with _SNDRAW content to manage multiple dynamically generated sounds.
{{PageSyntax}}
: {{Parameter|pipeHandle&}} = [[_SNDOPENRAW]]
{{PageDescription}}
* You can manage multiple dynamically generated sounds at once without having to worry about mixing.
* Use [[_SNDCLOSE]] to remove the pipe sound handles from memory.
{{PageExamples}}
''Example:'' Combining 2 sounds without worrying about mixing:
{{CodeStart}}
a = {{Cl|_SNDOPENRAW}}
b = {{Cl|_SNDOPENRAW}}
{{Cl|FOR...NEXT|FOR}} x = 1 {{Cl|TO}} 100000
{{Cl|_SNDRAW}} {{Cl|SIN}}(x / 10), , a 'fill with a tone
{{Cl|_SNDRAW}} {{Cl|RND}} * 1 - 0.5, , b 'fill with static
{{Cl|NEXT}}
{{Cl|_SNDCLOSE}} a
{{Cl|_SNDCLOSE}} b
{{CodeEnd}}{{small|Code by Galleon}}
{{PageSeeAlso}}
* [[_SNDRAWDONE]]
* [[_SNDRAW]]
* [[_SNDCLOSE]]
{{PageNavigation}}