* ''handle&'' is a valid sound handle created by the [[_SNDOPEN]] function.
* {{Parameter|x!}} distance values go from left (negative) to right (positive).
* {{Parameter|y!}} distance values go from below (negative) to above (positive).
* {{Parameter|z!}} distance values go from behind (negative) to in front (positive).
* {{Parameter|channel&}} value 1 denotes left (mono) and 2 denotes right (stereo) channel (beginning with '''build 20170811/60''')
{{PageDescription}}
*Attempts to position a sound in 3D space, or as close to it as the underlying software libraries allow. In some cases, this will be true 3D positioning, in others, a mere volume adjustment based on distance alone.
*Omitted x!, y! or z! [[SINGLE]] values are set to 0 or not changed in '''build 20170811/60 onward'''.
*By setting the x! value to -1 or 1 it plays the sound at full volume from the appropriate speaker.
*Sounds at a distance of 1 or -1 are played at full volume. Sounds further than a distance of 1000 cannot be heard.
*The volume decreases linearly (at a constant gradient) over distance. Half volume = 500.
* An "'''Illegal Function Call'''" error can occur if another sound is using the primary or same channel position.
* Opened sound files must have the [[_SNDOPEN|"VOL"]] capability to use this statement in versions '''before build 20170811/60.'''
{{PageExamples}}
''Example 1:''
{{CodeStart}}
h& = {{Cl|_SNDOPEN}}("LOL.wav", "SYNC,VOL")
{{Cl|_SNDBAL}} h&, 1
{{Cl|_SNDPLAY}} h&
{{CodeEnd}}
''Example:'' Loading a sound after '''build 20170811/60''' - no need to specify "sound capabilities" in [[_SNDOPEN]].