The [[_SNDPAUSE]] statement pauses a sound using a handle from the [[_SNDOPEN]] function.
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: [[_SNDPAUSE]] {{Parameter|handle&}}
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* Continue playing by calling [[_SNDPLAY]] {{Parameter|handle&}}
* In versions '''prior to build 20170811/60''', the sound identified by {{Parameter|handle&}} must have been opened using the [[_SNDOPEN|"PAUSE" capability]] to use this function.