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33 lines
1.2 KiB
Text
33 lines
1.2 KiB
Text
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{{QBDLDATE:07-31-2022}}
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{{QBDLTIME:23:48:28}}
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{{DISPLAYTITLE:_glEdgeFlagPointer}}
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The '''_glEdgeFlagPointer''' statement defines an array of edge flags.
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{{PageSyntax}}
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: '''_glEdgeFlagPointer''' GLsizei {{Parameter|stride}}, const GLvoid {{Parameter|*pointer}}
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{{PageParameters}}
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* OpenGL is using its own set of variable types to describe its command parameters.
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* Use the following table to find the respective QB64 [[Variable Types]].
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{{OpenGLTypesPlugin}}
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{{PageDescription}}
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* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
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* The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/gledgeflagpointer Microsoft Docs] and is also valid for QB64 usage.
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{{PageSeeAlso}}
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* [[_GL|SUB _GL]]
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* [[_glArrayElement]], [[_glBegin]], [[_glColorPointer]], [[_glDrawArrays]]
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* [[_glEnableClientState]], [[_glEnd]], [https://docs.microsoft.com/en-us/windows/win32/opengl/glgetbooleanv--glgetdoublev--glgetfloatv--glgetintegerv _glGet], [[_glGetPointerv]]
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* [[_glGetString]], [[_glIndexPointer]], [[_glIsEnabled]], [[_glNormalPointer]]
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* [[_glPopAttrib]], [[_glPushAttrib]], [[_glTexCoordPointer]], [[_glVertexPointer]]
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{{PageNavigation}}
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[[Category:Final]]
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