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26 lines
1.4 KiB
Text
26 lines
1.4 KiB
Text
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{{QBDLDATE:07-31-2022}}
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{{QBDLTIME:23:48:35}}
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{{DISPLAYTITLE:_glEnd}}
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The '''_glBegin''' and '''_glEnd''' statements delimit the vertices of a primitive or a group of like primitives.
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{{PageSyntax}}
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: '''_glEnd'''
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{{PageDescription}}
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* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
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* The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glend Microsoft Docs] and is also valid for QB64 usage.
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{{PageSeeAlso}}
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* [[_GL|SUB _GL]]
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* [[_glBegin]], [[_glCallLists]], [https://docs.microsoft.com/en-us/windows/win32/opengl/glcolor-functions _glColor], [https://docs.microsoft.com/en-us/windows/win32/opengl/gledgeflag-functions _glEdgeFlag]
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* [https://docs.microsoft.com/en-us/windows/win32/opengl/glevalcoord-functions _glEvalCoord], [https://docs.microsoft.com/en-us/windows/win32/opengl/glevalpoint _glEvalPoint], [https://docs.microsoft.com/en-us/windows/win32/opengl/glindex-functions _glIndex], [https://docs.microsoft.com/en-us/windows/win32/opengl/glmaterial-functions _glMaterial]
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* [https://docs.microsoft.com/en-us/windows/win32/opengl/glnormal-functions _glNormal], [https://docs.microsoft.com/en-us/windows/win32/opengl/gltexcoord-functions _glTexCoord], [https://docs.microsoft.com/en-us/windows/win32/opengl/glvertex-functions _glVertex]
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{{PageNavigation}}
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[[Category:Final]]
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