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// Fill out dependency macros
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# ifndef DEPENDENCY_NO_SOCKETS
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# define DEPENDENCY_SOCKETS
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# endif
# ifndef DEPENDENCY_NO_PRINTER
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# define DEPENDENCY_PRINTER
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# endif
# ifndef DEPENDENCY_NO_ICON
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# define DEPENDENCY_ICON
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# endif
# ifndef DEPENDENCY_NO_SCREENIMAGE
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# define DEPENDENCY_SCREENIMAGE
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# endif
# ifndef INC_COMMON_CPP
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# define INC_COMMON_CPP
# include "os.h"
# define QB64_GL1
# define QB64_GLUT
# ifdef DEPENDENCY_CONSOLE_ONLY
# undef QB64_GLUT
# else
# define QB64_GUI
# endif
// core
# ifdef QB64_GUI
# ifdef QB64_GLUT
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# include <GL / glew.h>
# ifdef QB64_MACOSX
// note: MacOSX uses Apple's GLUT not FreeGLUT
# include <GLUT / glut.h>
# include <OpenGL / gl.h>
# include <OpenGL / glext.h>
# include <OpenGL / glu.h>
# else
# define CORE_FREEGLUT
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# include <GL / freeglut.h>
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# include <GL / glext.h>
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# endif
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# endif
# endif
# ifdef QB64_WINDOWS
# ifndef QB64_GUI
# undef int64 // definition of int64 from os.h conflicts with a definition within windows.h, temporarily undefine then redefine
# include <windows.h>
# define int64 __int64
# endif
# include <shfolder.h>
# include <float.h>
# include <winbase.h>
# endif
// common includes
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# include <cmath>
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# include <errno.h>
# include <fcntl.h>
# include <fstream>
# include <iostream>
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# include <limits.h>
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# include <stdint.h>
# include <stdio.h>
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# include <string.h>
# include <time.h>
// OS/compiler specific includes
# ifdef QB64_WINDOWS
# include <direct.h>
# ifdef DEPENDENCY_PRINTER
# include <winspool.h>
# endif
# include <csignal>
# include <process.h> //required for multi-threading
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# if defined DEPENDENCY_AUDIO_MINIAUDIO || defined QB64_GUI
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# include <mmsystem.h>
# endif
# else
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# include <dlfcn.h>
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# include <pthread.h>
# include <stdlib.h>
# include <sys / stat.h>
# include <sys / types.h>
# include <sys / wait.h>
# include <unistd.h>
# endif
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# include "error_handle.h"
# include "qbs.h"
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struct img_struct {
void * lock_offset ;
int64 lock_id ;
uint8 valid ; // 0,1 0=invalid
uint8 text ; // if set, surface is a text surface
uint8 console ; // dummy surface to absorb unimplemented console functionality
uint16 width , height ;
uint8 bytes_per_pixel ; // 1,2,4
uint8 bits_per_pixel ; // 1,2,4,8,16(text),32
uint32 mask ; // 1,3,0xF,0xFF,0xFFFF,0xFFFFFFFF
uint16 compatible_mode ; // 0,1,2,7,8,9,10,11,12,13,32,256
uint32 color , background_color , draw_color ;
uint32 font ; // 8,14,16,?
int16 top_row , bottom_row ; // VIEW PRINT settings, unique (as in QB) to each "page"
int16 cursor_x , cursor_y ; // unique (as in QB) to each "page"
uint8 cursor_show , cursor_firstvalue , cursor_lastvalue ;
union {
uint8 * offset ;
uint32 * offset32 ;
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} ;
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uint32 flags ;
uint32 * pal ;
int32 transparent_color ; //-1 means no color is transparent
uint8 alpha_disabled ;
uint8 holding_cursor ;
uint8 print_mode ;
// BEGIN apm ('active page migration')
// everything between apm points is migrated during active page changes
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// note: apm data is only relevant to graphics modes
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uint8 apm_p1 ;
int32 view_x1 , view_y1 , view_x2 , view_y2 ;
int32 view_offset_x , view_offset_y ;
float x , y ;
uint8 clipping_or_scaling ;
float scaling_x , scaling_y , scaling_offset_x , scaling_offset_y ;
float window_x1 , window_y1 , window_x2 , window_y2 ;
double draw_ta ;
double draw_scale ;
uint8 apm_p2 ;
// END apm
} ;
// img_struct flags
# define IMG_FREEPAL 1 // free palette data before freeing image
# define IMG_SCREEN 2 // img is linked to other screen pages
# define IMG_FREEMEM 4 // if set, it means memory must be freed
// QB64 internal variable type flags (internally referenced by some C functions)
# define ISSTRING 1073741824
# define ISFLOAT 536870912
# define ISUNSIGNED 268435456
# define ISPOINTER 134217728
# define ISFIXEDLENGTH 67108864 // only set for strings with pointer flag
# define ISINCONVENTIONALMEMORY 33554432
# define ISOFFSETINBITS 16777216
struct ontimer_struct {
uint8 allocated ;
uint32 id ; // the event ID to trigger (0=no event)
int64 pass ; // the value to pass to the triggered event (only applicable to ON ... CALL ...(x)
uint8 active ; // 0=OFF, 1=ON, 2=STOP
uint8 state ; // 0=untriggered,1=triggered
double seconds ; // how many seconds between events
double last_time ; // the last time this event was triggered
} ;
struct onkey_struct {
uint32 id ; // the event ID to trigger (0=no event)
int64 pass ; // the value to pass to the triggered event (only applicable to ON ... CALL ...(x)
uint8 active ; // 0=OFF, 1=ON, 2=STOP
uint8 state ; // 0=untriggered,1=triggered,2=in progress(TIMER only),2+=multiple events queued(KEY only)
uint32 keycode ; // 32-bit code, same as what _KEYHIT returns
uint32 keycode_alternate ; // an alternate keycode which may also trigger event
uint8 key_scancode ;
uint8 key_flags ;
// flags:
// 0 No keyboard flag, 1-3 Either Shift key, 4 Ctrl key, 8 Alt key,32 NumLock key,64 Caps Lock key, 128 Extended keys on a 101-key keyboard
// To specify multiple shift states, add the values together. For example, a value of 12 specifies that the user-defined key is used in combination with the
// Ctrl and Alt keys.
qbs * text ;
} ;
struct onstrig_struct {
uint32 id ; // the event ID to trigger (0=no event)
int64 pass ; // the value to pass to the triggered event (only applicable to ON ... CALL ...(x)
uint8 active ; // 0=OFF, 1=ON, 2=STOP
uint8 state ; // 0=untriggered,1=triggered,2=in progress(TIMER only),2+=multiple events queued(KEY only)
} ;
struct byte_element_struct {
uint64 offset ;
int32 length ;
} ;
struct device_struct {
int32 used ;
int32 type ;
// 0=Unallocated
// 1=Joystick/Gamepad
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// 2=Keyboard
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// 3=Mouse
char * name ;
int32 connected ;
int32 lastbutton ;
int32 lastaxis ;
int32 lastwheel ;
//--------------
int32 max_events ;
int32 queued_events ;
uint8 * events ; // the structure and size of the events depends greatly on the device and its capabilities
int32 event_size ;
//--------------
uint8 STRIG_button_pressed [ 256 ] ; // checked and cleared by the STRIG function
//--------------
void * handle_pointer ; // handle as pointer
int64 handle_int ; // handle as integer
char * description ; // description provided by manufacturer
int64 product_id ;
int64 vendor_id ;
int32 buttons ;
int32 axes ;
int32 balls ;
int32 hats ;
} ;
// device_struct constants
# define QUEUED_EVENTS_LIMIT 1024
# define DEVICETYPE_CONTROLLER 1
# define DEVICETYPE_KEYBOARD 2
# define DEVICETYPE_MOUSE 3
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# include "mem.h"
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# endif // INC_COMMON_CPP