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{{QBDLDATE:07-31-2022}}
{{QBDLTIME:23:46:00}}
{{DISPLAYTITLE:_glBindTexture}}
The '''_glBindTexture''' statement enables the creation of a named texture that is bound to a texture target.
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{{PageSyntax}}
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: '''_glBindTexture''' GLenum {{Parameter|target}}, GLuint {{Parameter|texture}}
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{{PageParameters}}
* OpenGL is using its own set of variable types to describe its command parameters.
* Use the following table to find the respective QB64 [[Variable Types]].
{{OpenGLTypesPlugin}}
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{{PageDescription}}
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* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
* The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glbindtexture Microsoft Docs] and is also valid for QB64 usage.
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{{PageSeeAlso}}
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* [[_GL|SUB _GL]]
* [[_glAreTexturesResident]], [[_glDeleteTextures]], [[_glGenTextures]], [https://docs.microsoft.com/en-us/windows/win32/opengl/glgetbooleanv--glgetdoublev--glgetfloatv--glgetintegerv _glGet]
* [https://docs.microsoft.com/en-us/windows/win32/opengl/glgettexparameter _glGetTexParameter], [[_glIsTexture]], [[_glPrioritizeTextures]], [[_glTexImage1D]]
* [[_glTexImage2D]], [https://docs.microsoft.com/en-us/windows/win32/opengl/gltexparameter-functions _glTexParameter]
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{{PageNavigation}}
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[[Category:Final]]