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78 lines
3.3 KiB
Text
78 lines
3.3 KiB
Text
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Military and war
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The pursuit for hegemony will sooner or later lead to armed conflicts. Finally,
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only the outcome of sea and land battles count. Only military victories can
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bring you the final triumph. So, what do you need to know about wars?
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"Three things are needed to make war: money, money and money." (Montecuccoli)
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Yes, true, but a good general should be familiar with the deeper connections of
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wars.
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Armies and land battles
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-----------------------
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1. Regular attacks
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You can simply attack your neighbours by sending your soldiers there.
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The attacking force depends on:
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- the number of soldiers
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- the science level of military
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- a random factor (between 90% and 110%)
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This three factors are multiplied to calculate the attacking force.
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2. Rebellions
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If a territory is conquered by a foreign power, rebellions can occur. The
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frequency of revolts and the number of rebels is influenced by:
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- the population of the territory (the more people the more rebels)
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- the morale of the original owner (people sacrifice their lifes only for
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a country they love)
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- the morale in the conquered territory (content people never revolt)
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- the neighborhood (free homeland territories increase the risk and
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extent of revolts)
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- the momentary mood of the population (which is absolutely random)
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3. Defence
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In case of an attack, the defending army might be reinforced by volunteers.
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(Naturally, this happens only in unconquered regions.) Also the number of
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volunteers depends on the population density and the morale of that area.
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The defending force is calculated from:
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- the number of soldiers
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- the science level of military
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- the defence bonus of territory
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- 30% bonus for every fort
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- a random factor (between 90% and 110%)
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- the number of volunteers
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The first five factors are multiplicated, but the last one is simply added
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to them, to simulate that unorganized peasants with forks and axes cannot
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take advantage of terrain, forts or the latest weapons.
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The result of battles depend on the proportion of attacking and defending
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forces (considering all modifying factors). Sometimes the attacking army
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destroyes some forts in a siege.
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Fleets and sea battles
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----------------------
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Sea battles, in contrast to land attacks, occur on a random basis. The fleets of
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enemy powers try to find each other (or rather the weaker side tries to escape)
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but they meet only by chance.
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The outcome of battles are decided by the forces of fleets, that is calculated
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from following factors:
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- number of ships
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- science level of sailing
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- science level of military
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- a random factor (between 90% and 110%)
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The weaker fleet loses a third of its ships, the stronger one only a smaller
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part of it, depending on the proportion of forces. If the fleet carried
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soldiers, and after the battle there are not enough ships to carry them all...
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Well, I think you can guess what happens...
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Sea invasions
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-------------
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Ships are not only for naval battles good but as well for transporting soldiers
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to remote places. You simply have to move your forces to the sea, and in the
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next turn you can move your embarked soldiers to any coastal territory. So easy!
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There is only one restriction: You need one ship for every soldier.
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