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32 lines
1.2 KiB
Text
32 lines
1.2 KiB
Text
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{{QBDLDATE:07-31-2022}}
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{{QBDLTIME:23:49:01}}
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{{DISPLAYTITLE:_glFrustum}}
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The '''_glFrustum''' statement multiplies the current matrix by a perspective matrix.
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{{PageSyntax}}
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: '''_glFrustum''' GLdouble {{Parameter|left}}, GLdouble {{Parameter|right}}, GLdouble {{Parameter|bottom}}, GLdouble {{Parameter|top}}, GLdouble {{Parameter|zNear}}, GLdouble {{Parameter|zFar}}
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{{PageParameters}}
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* OpenGL is using its own set of variable types to describe its command parameters.
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* Use the following table to find the respective QB64 [[Variable Types]].
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{{OpenGLTypesPlugin}}
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{{PageDescription}}
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* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
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* The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glfrustum Microsoft Docs] and is also valid for QB64 usage.
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{{PageSeeAlso}}
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* [[_GL|SUB _GL]]
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* [[_glBegin]], [[_glEnd]], [https://docs.microsoft.com/en-us/windows/win32/opengl/glgetbooleanv--glgetdoublev--glgetfloatv--glgetintegerv _glGet], [[_glMatrixMode]]
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* [https://docs.microsoft.com/en-us/windows/win32/opengl/glmultmatrix _glMultMatrix], [[_glOrtho]], [[_glPopMatrix]], [[_glPushMatrix]]
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* [[_glViewport]]
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{{PageNavigation}}
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[[Category:Final]]
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