*Changes the current/starting playing position in seconds (a [[SINGLE]] value) of a sound in memory.
*If {{Parameter|position!}} is past the length of the sound, playback will be interrupted.
*Function cannot be called while a looping sound is being played (see [[_SNDLOOP]]).
* In versions '''prior to build 20170811/60''', the sound identified by {{Parameter|handle&}} must have been opened using the [[_SNDOPEN|"SETPOS" capability]] to use this statement.
{{PageExamples}}
''Example:'' To check the current playing position in an MP3 file, use [[_SNDPLAY]] with [[_SNDGETPOS]] printed in a loop
{{CodeStart}}
SoundFile& = {{Cl|_SNDOPEN}}("YourSoundFile.mp3") '<<< your MP3 sound file here!
{{Cl|_SNDSETPOS}} SoundFile&, 5.5 'set to play sound 5 1/2 seconds into music
{{Cl|_SNDPLAY}} SoundFile& 'play sound
Do: {{Cl|_LIMIT}} 60
LOCATE 5, 2: PRINT "Current play position> "; {{Cl|_SNDGETPOS}}(SoundFile&)
LOOP UNTIL {{Cl|_KEYDOWN}}(27) OR {{Cl|NOT}} {{Cl|_SNDPLAYING}}(SoundFile&) 'ESC or end of sound exit