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{{QBDLDATE:07-31-2022}}
{{QBDLTIME:23:47:38}}
{{DISPLAYTITLE:_glColorMask}}
The '''_glColorMask''' statement enables and disables writing of frame-buffer color components.
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{{PageSyntax}}
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: '''_glColorMask''' GLboolean {{Parameter|red}}, GLboolean {{Parameter|green}}, GLboolean {{Parameter|blue}}, GLboolean {{Parameter|alpha}}
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{{PageParameters}}
* OpenGL is using its own set of variable types to describe its command parameters.
* Use the following table to find the respective QB64 [[Variable Types]].
{{OpenGLTypesPlugin}}
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{{PageDescription}}
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* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
* The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glcolormask Microsoft Docs] and is also valid for QB64 usage.
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{{PageSeeAlso}}
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* [[_GL|SUB _GL]]
* [[_glBegin]], [https://docs.microsoft.com/en-us/windows/win32/opengl/glcolor-functions _glColor], [[_glDepthMask]], [[_glEnd]]
* [https://docs.microsoft.com/en-us/windows/win32/opengl/glgetbooleanv--glgetdoublev--glgetfloatv--glgetintegerv _glGet], [https://docs.microsoft.com/en-us/windows/win32/opengl/glindex-functions _glIndex], [[_glIndexMask]], [[_glStencilMask]]
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{{PageNavigation}}
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[[Category:Final]]