mirror of
https://github.com/QB64-Phoenix-Edition/QB64pe.git
synced 2024-09-28 05:17:49 +00:00
425 lines
7.9 KiB
QBasic
425 lines
7.9 KiB
QBasic
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DECLARE SUB endDemo ()
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DECLARE SUB intro ()
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DECLARE SUB howToPlay ()
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DECLARE SUB level2 ()
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DECLARE FUNCTION rand! (c!)
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DECLARE SUB level1 ()
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DIM SHARED heart(10)
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DIM SHARED missile(4)
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COMMON SHARED L$, r$, u$, d$
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locked = 1
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CALL intro
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COLOR 3, 0
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CLS
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LOCATE 18, 30
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PRINT "KEY CONFIGURATION..."
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LOCATE 24, 18
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PRINT "Enter the key that you want to move LEFT with..."
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DO
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L$ = INKEY$
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LOOP UNTIL L$ <> ""
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CLS
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LOCATE 18, 30
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PRINT "KEY CONFIGURATION..."
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LOCATE 24, 18
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PRINT "Enter the key that you want to move RIGHT with..."
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DO
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r$ = INKEY$
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LOOP UNTIL r$ <> ""
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CLS
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LOCATE 18, 30
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PRINT "KEY CONFIGURATION..."
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LOCATE 24, 18
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PRINT "Enter the key that you want to move UP with..."
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DO
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u$ = INKEY$
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LOOP UNTIL u$ <> ""
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CLS
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LOCATE 18, 30
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PRINT "KEY CONFIGURATION..."
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LOCATE 24, 18
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PRINT "Enter the key that you want to move DOWN with..."
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DO
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d$ = INKEY$
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LOOP UNTIL d$ <> ""
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CALL level1
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SUB endDemo
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COLOR 3, 0
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CLS
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LOCATE 20, 20
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PRINT "WELL DONE, YOU HAVE COMPLETED LEVEL ONE OF ALYMAN...."
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LOCATE 22, 20
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PRINT "Level One is the only level available on the demo, so"
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LOCATE 23, 20
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PRINT "remember to wait for the full game to be completed on"
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LOCATE 24, 20
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PRINT "Sunday 24th July 2005 for four additional levels, each"
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LOCATE 25, 20
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PRINT "one more difficult than the last..."
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PLAY "o3l16ef+g+al8b"
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DO
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LOOP UNTIL INKEY$ = CHR$(13)
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END
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END SUB
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SUB howToPlay
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COLOR 3, 0
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CLS
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PRINT "HOW TO PLAY..."
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PRINT
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PRINT
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PRINT "Dr. Evil and his troublesome followers plan to blow up the"
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PRINT "world! You, ALYMAN, must put an end to his terrifying plans"
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PRINT "and save the earth from destruction!"
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PRINT
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PRINT "To do so, you must demobilize the bomb at the end of each"
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PRINT "level. To demobilize the bomb, it is vital that you collect"
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PRINT "all ten hearts on your way. If you fail to collect just one"
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PRINT "one of the hearts, then you will not be able to complete"
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PRINT "the level. In order to open doors, you must hit a"
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PRINT "corrosponding switch."
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PRINT
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PRINT "On your way through each level, there are a number of"
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PRINT "enemies, weapons, traps and lasers which will kill ALYMAN"
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PRINT "with just one blow, so be very careful!"
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PRINT
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PRINT "Each bomb will not wait forever to explode! In fact, you"
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PRINT "must demobilize the bomb on each level within 40 seconds"
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PRINT "before it detonates."
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PRINT
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PRINT "Before beginning the game, you will be asked to select"
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PRINT "a custom key configuration (a key to move left, a key"
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PRINT "to move right, a key to move up and a key to move down)."
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PRINT "It is advised that you use the keypad direction keys,"
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PRINT "although the selection your choice."
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PRINT
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PRINT "Good luck!"
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PRINT
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PRINT
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PRINT "Press RETURN to continue..."
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DO
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LOOP UNTIL INKEY$ = CHR$(13)
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COLOR 3, 0
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CLS
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END SUB
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SUB intro
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COLOR 3, 0
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CLS
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DO
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LOCATE 14, 34
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COLOR rand(15), 0
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PRINT "ALYMAN"
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COLOR 3, 0
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LOCATE 16, 30
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PRINT "(Demo Version)"
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LOCATE 18, 18
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PRINT "Full Game due for completion on 24th July 2005"
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COLOR 3, 1
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LOCATE 30, 28
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PRINT "1 - HOW TO PLAY "
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LOCATE 32, 28
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PRINT "2 - PLAY DEMO NOW"
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FOR t = 1 TO 50
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NEXT t
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SELECT CASE INKEY$
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CASE IS = "1"
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CALL howToPlay
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CASE IS = "2"
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z = 1
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END SELECT
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LOOP UNTIL z = 1
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END SUB
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SUB level1
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60 FOR i = 1 TO 10
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heart(i) = 0
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NEXT i
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hearts = 0
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a = 2
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b = 4
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c = 14
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d = 76
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laser = 0
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ends = 0
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missile = -1
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locked = 1
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CLS
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COLOR 3, 0
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LOCATE 22, 36
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PRINT "LEVEL ONE"
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LOCATE 24, 27
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PRINT "Press RETURN to begin level..."
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DO
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LOOP UNTIL INKEY$ = CHR$(13)
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COLOR 7, 0
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CLS
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t = TIMER
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u = TIMER
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v = TIMER
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100 DO
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times = times + 1
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SELECT CASE TIMER - u
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CASE IS >= .01
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missile = missile - 1
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IF missile = -6 THEN missile = 44
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u = TIMER
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CLS
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END SELECT
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SELECT CASE TIMER - v
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CASE IS >= 3
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IF laser = 1 THEN laser = 0 ELSE laser = 1
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v = TIMER
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END SELECT
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COLOR 4, 0
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LOCATE 34, 1
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PRINT CHR$(16)
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LOCATE 34, 44
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PRINT CHR$(17)
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SELECT CASE laser
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CASE IS = 1
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FOR i = 2 TO 43
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LOCATE 34, i
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PRINT CHR$(196)
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NEXT i
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END SELECT
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ttt = tt
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tt = INT(40 - (TIMER - t))
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IF tt < 11 AND tt < ttt THEN PLAY "o4l8d-"
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LOCATE 1, 1
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COLOR 14, 0
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PRINT tt
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LOCATE 1, 10
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COLOR 13, 0
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PRINT CHR$(3); hearts
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COLOR 3, 0
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LOCATE a, b
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PRINT CHR$(2)
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LOCATE a + 1, b - 1
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PRINT "/"; CHR$(179); "\"
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LOCATE a + 2, b
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PRINT CHR$(234)
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COLOR 4, 0
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LOCATE c, d
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PRINT CHR$(1)
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LOCATE c + 1, d - 1
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PRINT "/"; CHR$(179); "\"
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LOCATE c + 2, d
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PRINT CHR$(234)
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LOCATE 8, 44
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COLOR 6, 0
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PRINT CHR$(17)
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IF missile < 1 THEN GOTO 70
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LOCATE 8, missile
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COLOR 0, 6
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PRINT CHR$(8)
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70 IF a > 5 AND a < 9 AND b = missile THEN GOTO 80
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COLOR 13, 0
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LOCATE 5, 68
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IF heart(1) = 1 THEN PRINT "" ELSE PRINT CHR$(3)
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LOCATE 9, 14
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IF heart(2) = 1 THEN PRINT "" ELSE PRINT CHR$(3)
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LOCATE 11, 75
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IF heart(3) = 1 THEN PRINT "" ELSE PRINT CHR$(3)
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LOCATE 22, 57
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IF heart(4) = 1 THEN PRINT "" ELSE PRINT CHR$(3)
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LOCATE 29, 39
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IF heart(5) = 1 THEN PRINT "" ELSE PRINT CHR$(3)
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LOCATE 33, 74
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IF heart(6) = 1 THEN PRINT "" ELSE PRINT CHR$(3)
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LOCATE 36, 75
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IF heart(7) = 1 THEN PRINT "" ELSE PRINT CHR$(3)
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LOCATE 37, 9
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IF heart(8) = 1 THEN PRINT "" ELSE PRINT CHR$(3)
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LOCATE 41, 20
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IF heart(9) = 1 THEN PRINT "" ELSE PRINT CHR$(3)
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LOCATE 44, 17
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IF heart(10) = 1 THEN PRINT "" ELSE PRINT CHR$(3)
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IF a > 2 AND a < 6 AND b = 68 THEN heart(1) = 1
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IF a > 6 AND a < 10 AND b = 14 THEN heart(2) = 1
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IF a > 8 AND a < 12 AND b = 75 THEN heart(3) = 1
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IF a > 19 AND a < 23 AND b = 57 THEN heart(4) = 1
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IF a > 26 AND a < 30 AND b = 39 THEN heart(5) = 1
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IF a > 30 AND a < 34 AND b = 74 THEN heart(6) = 1
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IF a > 33 AND a < 37 AND b = 75 THEN heart(7) = 1
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IF a > 34 AND a < 38 AND b = 9 THEN heart(8) = 1
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IF a > 38 AND a < 42 AND b = 20 THEN heart(9) = 1
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IF a > 41 AND a < 45 AND b = 17 THEN heart(10) = 1
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hearts = 0
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FOR i = 1 TO 10
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IF heart(i) = 1 THEN hearts = hearts + 1
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NEXT i
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COLOR 7, 0
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FOR i = 1 TO 48
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IF locked = 1 THEN GOTO 30
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IF i = 17 OR i = 18 OR i = 19 THEN GOTO 10
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30 LOCATE i, 45
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IF i = 17 OR i = 18 OR i = 19 THEN COLOR 4 ELSE COLOR 7
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IF i = 17 OR i = 18 OR i = 19 THEN PRINT CHR$(186) ELSE PRINT CHR$(179)
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10 NEXT i
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IF locked = 0 THEN GOTO 40
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LOCATE 43, 7
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COLOR 4, 7
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PRINT CHR$(254)
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COLOR 7, 0
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40 IF a > 40 AND a < 44 AND b = 7 THEN locked = 0
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IF b = 76 AND a > 41 AND a < 46 AND hearts = 10 THEN fin = 1
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LOCATE 44, 76
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COLOR 7, 0
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PRINT CHR$(218)
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LOCATE 45, 76
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COLOR 4, 0
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PRINT CHR$(219)
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SELECT CASE ends
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CASE IS = 1
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COLOR 0, 0
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FOR t = 1 TO 300
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LOCATE 1, 1
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PRINT " "
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NEXT t
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GOTO 80
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END SELECT
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IF (c - a) < 3 AND (a - c) < 3 AND b = d THEN ends = 1
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IF (c - a) < 3 AND (a - c) < 3 AND b = d THEN GOTO 100
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IF laser = 0 OR a < 32 OR a > 34 OR b > 44 THEN GOTO 90
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FOR t = 1 TO 1000000
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NEXT t
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ends = 1
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GOTO 100
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90 SELECT CASE INKEY$
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CASE IS = L$
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b = b - 1
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CLS
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CASE IS = r$
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b = b + 1
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CLS
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CASE IS = u$
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a = a - 1
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CLS
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CASE IS = d$
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a = a + 1
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CLS
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END SELECT
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IF b < 45 THEN GOTO 110
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timenow! = TIMER
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IF timenow! <> oldtime! THEN
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'chance = rand(130)
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chance = CINT(RND * 8)
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SELECT CASE chance
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CASE IS = 1
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IF a > c THEN c = c + 1
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IF a < c THEN c = c - 1
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CLS
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CASE IS = 2
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IF b > d THEN d = d + 1
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IF b < d THEN d = d - 1
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CLS
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END SELECT
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END IF
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oldtime! = timenow!
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110 IF d < 47 THEN d = 47
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IF d > 79 THEN d = 79
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IF c > 46 THEN c = 46
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IF c < 12 THEN c = 12
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IF a < 2 THEN a = 2
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IF a > 46 THEN a = 46
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IF b < 4 THEN b = 4
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IF b > 79 THEN b = 79
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IF a = 17 AND locked = 0 THEN GOTO 20
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IF b = 44 THEN b = 43
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IF b = 46 THEN b = 47
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20 LOOP UNTIL tt <= 0 OR fin = 1
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SELECT CASE fin
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CASE IS = 1
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FOR t = 1 TO 30000
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NEXT t
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CALL endDemo
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END SELECT
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80 SELECT CASE tt
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CASE IS <= 0
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FOR i = 1 TO 48
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FOR j = 1 TO 80
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COLOR 14, 0
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LOCATE i, j
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PRINT CHR$(176)
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NEXT j
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NEXT i
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SOUND 40, 5
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SOUND 45, 5
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SOUND 50, 5
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SOUND 55, 5
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SOUND 50, 5
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SOUND 45, 5
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SOUND 40, 5
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FOR t = 1 TO 10000
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NEXT t
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COLOR 3, 0
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CLS
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LOCATE 22, 34
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PRINT "GAME OVER"
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LOCATE 24, 27
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PRINT "Try this level again? (y/n)"
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50 SELECT CASE INKEY$
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CASE IS = "y"
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GOTO 60
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CASE IS = "Y"
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GOTO 60
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CASE IS = "n"
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END
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CASE IS = "N"
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END
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CASE ELSE
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GOTO 50
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END SELECT
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CASE ELSE
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COLOR 3, 0
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CLS
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LOCATE 22, 34
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PRINT "GAME OVER"
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LOCATE 24, 27
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PRINT "Try this level again? (y/n)"
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SELECT CASE INKEY$
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CASE IS = "y"
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GOTO 60
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CASE IS = "Y"
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GOTO 60
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CASE IS = "n"
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END
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CASE IS = "N"
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END
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CASE ELSE
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GOTO 50
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END SELECT
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END SELECT
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END SUB
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FUNCTION rand (c)
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RANDOMIZE TIMER
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rand = INT(c * RND(1)) + 1
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END FUNCTION
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