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100 lines
4.4 KiB
Text
100 lines
4.4 KiB
Text
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How to play?
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============
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When you start the game, you have to choose a scenario-file, which can also be
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a former saved game. It is very important that you give the exact name, eg.:
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"save4.scn". You can also omit the filename and press <ENTER> for the default
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scenario.
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Then you have to decide which empires shall be controlled by human players. The
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rest is directed by a non-cheating artificial intelligence (AI) that can have
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several behaviours. You can also choose to watch an "AI combat", alone, leaning
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back in your chair at home, or you can arrange a cool "live" competition in a
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party, among your friends!
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On the same screen, you also see the best performances of empires. Who (human or
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AI) won the game fastest (in how many turns) and when (date of victory)? This is
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a hint for those who love to beat the records.
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The players take their turns in sequence, and the results of their actions are
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calculated after each turn. If there are more human players, they should change
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places when the screen shows whose turn begins. If the AI doesn't cheat, why
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would you?
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If it's your turn you see the main screen of the game. There is a grided map in
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the middle. The main colours represent the terrain types, and the little
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coloured squares in the lower right corners of the land areas indicate the
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owners of the territories. In the middle of the map there is an 'eye' to show
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which area you are just examining. The information you have about that territory
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is shown on the right side of the screen. You can move the 'eye' with the
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numeric keyboard.
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In the heading, there is also a miniaturized political map, to give you a
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permanent view about the situation (in case you leave the main screen) and to
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make you accustomed to the colours of empires.
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What are the keys to direct your empire?
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----------------------------------------
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i = Information screen (general)
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You cannot make any decision here.
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t = Treasury screen (incomes, costs, balance)
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You can change the tax rate and see how it influences the morale.
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s = Science screen (levels)
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You can spend money to develop the branches of science.
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d = Diplomacy screen (relations between nations)
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You can change your relations by changing your attitude.
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You can get more information from your rivals by spying.
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f = Build fort
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c = Build church
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u = Establish university
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m = Build productive properties (mills, mines, mints, etc.)
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a = Recruit army
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n = Build ships (navy)
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F = Destroy fort
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C = Destroy church
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U = Sell university building
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M = Sell productive properties (mills, mines, mints, etc.)
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A = Demolbilize army
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N = Sell ships (navy)
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+ = Increase military unit size
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In order to enable a faster managing of great armies, there is a
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possibility to buy and move soldiers and ships in larger units.
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Possible military unit sizes are: 1, 2, 5, 10, 20, 50, 100.
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- = Decrease military unit size
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(See above.)
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E = End turn
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If you have made all your decisions, you press "E" (not "e"!) and lean
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back to see the results of your actions. Then your rivals make their best
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to cross your plans.
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g = Save game
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The name of the saved game is: "save1.scn", "save2.scn", etc.
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When you run Hegemony next time the old files will be owerwritten, so
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change their names after the game, if you want to preserve them (eg.
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"save12.scn" -> "veryhard.scn"). Note: You shouldn't use longer filenames
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than 8 characters.
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h = Help
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This is what you are reading just now...
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Q = Quit
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You can leave the game by pressing "Q" (not "q"!).
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Advanced use of the game
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------------------------
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Saving and replaying offer a wonderful opportunity for experiments. You can
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save a game, even in AI-combat mode, any time when you feel like changing the
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roles. Then you quit and reload the last "save*.scn" file. You let the AI (or
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your friend) control your former empire, and choose another one for yourself.
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So you can test a lot of "what would have happened"-s.
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Of course if you are tired of playing yourself or you want a fast insight into
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the possible "future", you can also make the AI finish the game for you.
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The ".scn" files are the scenarios (and saved games). By editing them you can
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make your own scenarios. The "terrain.typ" file defines the various terrain
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types. The ".ai" files contain special data for the AI. These parameters give
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the AI different characters.
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You find more information on this topic in the "scn.txt", "typ.txt", and
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"ai.txt" files.
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