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QB64-PE/internal/source/data123.txt

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qbs *_SUB_IDEDRAWOBJ_STRING1_SEP=NULL;
if(_SUB_IDEDRAWOBJ_STRING1_SEP==NULL){
_SUB_IDEDRAWOBJ_STRING1_SEP=qbs_new_fixed((uint8*)mem_static_malloc(1),1,0);
memset(_SUB_IDEDRAWOBJ_STRING1_SEP->chr,0,1);
}
int32 *_SUB_IDEDRAWOBJ_LONG_X=NULL;
if(_SUB_IDEDRAWOBJ_LONG_X==NULL){
_SUB_IDEDRAWOBJ_LONG_X=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_X=0;
}
int32 *_SUB_IDEDRAWOBJ_LONG_Y=NULL;
if(_SUB_IDEDRAWOBJ_LONG_Y==NULL){
_SUB_IDEDRAWOBJ_LONG_Y=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_Y=0;
}
qbs *_SUB_IDEDRAWOBJ_STRING_A=NULL;
if (!_SUB_IDEDRAWOBJ_STRING_A)_SUB_IDEDRAWOBJ_STRING_A=qbs_new(0,0);
int32 *_SUB_IDEDRAWOBJ_LONG_X2=NULL;
if(_SUB_IDEDRAWOBJ_LONG_X2==NULL){
_SUB_IDEDRAWOBJ_LONG_X2=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_X2=0;
}
int32 pass4468;
Pushed changes to enhance the Windows Console Experience Window's CONSOLE support has been extended so that: CSRLIN support added. POS(0) support added. LOCATE support added. (Works with optional parameters.) COLOR support added. SCREEN support added to get both character and color information of any point on the console. tab() glitch fixed. (Which could cause an endless loop when printing with comma spaced text/numbers.) _WIDTH support added. _HEIGHT support added. WIDTH support added, with 2 new parameters added so we can set the buffer width and buffer height also. CLS support semi-added. (Doesn't accept colored backgrounds; it clears the screen black. I'm getting tired of working up console stuff which I probably won't ever use myself...) SLEEP support added. END support added so we now end with any keypress and not just enter. _CONSOLEINPUT added, so we can tell the difference in mouse and keyboard input. _CINP(toggle) support added, which allows us to get single character keystrokes from the console. _CONSOLEFONT FontName, FontSize support added, which allows us to change the font and font size we use for the console. _CONSOLECURSOR _SHOW|_HIDE, cursorsize support added, which allows us to show or hide the cursor in the console, and to change its size (from 0 to 100), as desired. New keyboard commands added: _CAPSLOCK -- returns 1 if caps lock is on, 0 if it isn't. _NUMLOCK -- as above, but for num lock _SCROLLOCK -- as above, but for scroll lock _TOGGLE_CAPSLOCK -- toggles the caps lock state for us. _TOGGLE_NUMLOCK -- same, but for num lock _TOGGLE_SCROLLOCK -- same, but for scroll lock
2019-08-27 23:52:02 +00:00
int32 pass4469;
2019-12-17 12:23:45 +00:00
int32 pass4470;
Pushed changes to enhance the Windows Console Experience Window's CONSOLE support has been extended so that: CSRLIN support added. POS(0) support added. LOCATE support added. (Works with optional parameters.) COLOR support added. SCREEN support added to get both character and color information of any point on the console. tab() glitch fixed. (Which could cause an endless loop when printing with comma spaced text/numbers.) _WIDTH support added. _HEIGHT support added. WIDTH support added, with 2 new parameters added so we can set the buffer width and buffer height also. CLS support semi-added. (Doesn't accept colored backgrounds; it clears the screen black. I'm getting tired of working up console stuff which I probably won't ever use myself...) SLEEP support added. END support added so we now end with any keypress and not just enter. _CONSOLEINPUT added, so we can tell the difference in mouse and keyboard input. _CINP(toggle) support added, which allows us to get single character keystrokes from the console. _CONSOLEFONT FontName, FontSize support added, which allows us to change the font and font size we use for the console. _CONSOLECURSOR _SHOW|_HIDE, cursorsize support added, which allows us to show or hide the cursor in the console, and to change its size (from 0 to 100), as desired. New keyboard commands added: _CAPSLOCK -- returns 1 if caps lock is on, 0 if it isn't. _NUMLOCK -- as above, but for num lock _SCROLLOCK -- as above, but for scroll lock _TOGGLE_CAPSLOCK -- toggles the caps lock state for us. _TOGGLE_NUMLOCK -- same, but for num lock _TOGGLE_SCROLLOCK -- same, but for scroll lock
2019-08-27 23:52:02 +00:00
byte_element_struct *byte_element_4471=NULL;
if (!byte_element_4471){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_4471=(byte_element_struct*)(mem_static_pointer-12); else byte_element_4471=(byte_element_struct*)mem_static_malloc(12);
}
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byte_element_struct *byte_element_4472=NULL;
if (!byte_element_4472){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_4472=(byte_element_struct*)(mem_static_pointer-12); else byte_element_4472=(byte_element_struct*)mem_static_malloc(12);
}
int32 *_SUB_IDEDRAWOBJ_LONG_CX=NULL;
if(_SUB_IDEDRAWOBJ_LONG_CX==NULL){
_SUB_IDEDRAWOBJ_LONG_CX=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_CX=0;
}
int32 *_SUB_IDEDRAWOBJ_LONG_TX=NULL;
if(_SUB_IDEDRAWOBJ_LONG_TX==NULL){
_SUB_IDEDRAWOBJ_LONG_TX=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_TX=0;
}
2019-12-17 12:23:45 +00:00
byte_element_struct *byte_element_4473=NULL;
if (!byte_element_4473){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_4473=(byte_element_struct*)(mem_static_pointer-12); else byte_element_4473=(byte_element_struct*)mem_static_malloc(12);
}
int32 *_SUB_IDEDRAWOBJ_LONG_SX1=NULL;
if(_SUB_IDEDRAWOBJ_LONG_SX1==NULL){
_SUB_IDEDRAWOBJ_LONG_SX1=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_SX1=0;
}
int32 *_SUB_IDEDRAWOBJ_LONG_SX2=NULL;
if(_SUB_IDEDRAWOBJ_LONG_SX2==NULL){
_SUB_IDEDRAWOBJ_LONG_SX2=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_SX2=0;
}
int32 *_SUB_IDEDRAWOBJ_LONG_COLORCHAR=NULL;
if(_SUB_IDEDRAWOBJ_LONG_COLORCHAR==NULL){
_SUB_IDEDRAWOBJ_LONG_COLORCHAR=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_COLORCHAR=0;
}
2019-12-17 12:23:45 +00:00
int64 fornext_value4476;
int64 fornext_finalvalue4476;
int64 fornext_step4476;
uint8 fornext_step_negative4476;
byte_element_struct *byte_element_4477=NULL;
if (!byte_element_4477){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_4477=(byte_element_struct*)(mem_static_pointer-12); else byte_element_4477=(byte_element_struct*)mem_static_malloc(12);
}
Pushed changes to enhance the Windows Console Experience Window's CONSOLE support has been extended so that: CSRLIN support added. POS(0) support added. LOCATE support added. (Works with optional parameters.) COLOR support added. SCREEN support added to get both character and color information of any point on the console. tab() glitch fixed. (Which could cause an endless loop when printing with comma spaced text/numbers.) _WIDTH support added. _HEIGHT support added. WIDTH support added, with 2 new parameters added so we can set the buffer width and buffer height also. CLS support semi-added. (Doesn't accept colored backgrounds; it clears the screen black. I'm getting tired of working up console stuff which I probably won't ever use myself...) SLEEP support added. END support added so we now end with any keypress and not just enter. _CONSOLEINPUT added, so we can tell the difference in mouse and keyboard input. _CINP(toggle) support added, which allows us to get single character keystrokes from the console. _CONSOLEFONT FontName, FontSize support added, which allows us to change the font and font size we use for the console. _CONSOLECURSOR _SHOW|_HIDE, cursorsize support added, which allows us to show or hide the cursor in the console, and to change its size (from 0 to 100), as desired. New keyboard commands added: _CAPSLOCK -- returns 1 if caps lock is on, 0 if it isn't. _NUMLOCK -- as above, but for num lock _SCROLLOCK -- as above, but for scroll lock _TOGGLE_CAPSLOCK -- toggles the caps lock state for us. _TOGGLE_NUMLOCK -- same, but for num lock _TOGGLE_SCROLLOCK -- same, but for scroll lock
2019-08-27 23:52:02 +00:00
int32 pass4479;
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int32 pass4480;
int32 *_SUB_IDEDRAWOBJ_LONG_W=NULL;
if(_SUB_IDEDRAWOBJ_LONG_W==NULL){
_SUB_IDEDRAWOBJ_LONG_W=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_W=0;
}
int32 *_SUB_IDEDRAWOBJ_LONG_M=NULL;
if(_SUB_IDEDRAWOBJ_LONG_M==NULL){
_SUB_IDEDRAWOBJ_LONG_M=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_M=0;
}
int32 *_SUB_IDEDRAWOBJ_LONG_S=NULL;
if(_SUB_IDEDRAWOBJ_LONG_S==NULL){
_SUB_IDEDRAWOBJ_LONG_S=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_S=0;
}
int32 *_SUB_IDEDRAWOBJ_LONG_N=NULL;
if(_SUB_IDEDRAWOBJ_LONG_N==NULL){
_SUB_IDEDRAWOBJ_LONG_N=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_N=0;
}
int32 *_SUB_IDEDRAWOBJ_LONG_V1=NULL;
if(_SUB_IDEDRAWOBJ_LONG_V1==NULL){
_SUB_IDEDRAWOBJ_LONG_V1=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_V1=0;
}
qbs *_SUB_IDEDRAWOBJ_STRING_A3=NULL;
if (!_SUB_IDEDRAWOBJ_STRING_A3)_SUB_IDEDRAWOBJ_STRING_A3=qbs_new(0,0);
int32 *_SUB_IDEDRAWOBJ_LONG_I2=NULL;
if(_SUB_IDEDRAWOBJ_LONG_I2==NULL){
_SUB_IDEDRAWOBJ_LONG_I2=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_I2=0;
}
2019-12-17 12:23:45 +00:00
int64 fornext_value4482;
int64 fornext_finalvalue4482;
int64 fornext_step4482;
uint8 fornext_step_negative4482;
Pushed changes to enhance the Windows Console Experience Window's CONSOLE support has been extended so that: CSRLIN support added. POS(0) support added. LOCATE support added. (Works with optional parameters.) COLOR support added. SCREEN support added to get both character and color information of any point on the console. tab() glitch fixed. (Which could cause an endless loop when printing with comma spaced text/numbers.) _WIDTH support added. _HEIGHT support added. WIDTH support added, with 2 new parameters added so we can set the buffer width and buffer height also. CLS support semi-added. (Doesn't accept colored backgrounds; it clears the screen black. I'm getting tired of working up console stuff which I probably won't ever use myself...) SLEEP support added. END support added so we now end with any keypress and not just enter. _CONSOLEINPUT added, so we can tell the difference in mouse and keyboard input. _CINP(toggle) support added, which allows us to get single character keystrokes from the console. _CONSOLEFONT FontName, FontSize support added, which allows us to change the font and font size we use for the console. _CONSOLECURSOR _SHOW|_HIDE, cursorsize support added, which allows us to show or hide the cursor in the console, and to change its size (from 0 to 100), as desired. New keyboard commands added: _CAPSLOCK -- returns 1 if caps lock is on, 0 if it isn't. _NUMLOCK -- as above, but for num lock _SCROLLOCK -- as above, but for scroll lock _TOGGLE_CAPSLOCK -- toggles the caps lock state for us. _TOGGLE_NUMLOCK -- same, but for num lock _TOGGLE_SCROLLOCK -- same, but for scroll lock
2019-08-27 23:52:02 +00:00
byte_element_struct *byte_element_4483=NULL;
if (!byte_element_4483){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_4483=(byte_element_struct*)(mem_static_pointer-12); else byte_element_4483=(byte_element_struct*)mem_static_malloc(12);
}
2019-12-17 12:23:45 +00:00
qbs *_SUB_IDEDRAWOBJ_STRING_A2=NULL;
if (!_SUB_IDEDRAWOBJ_STRING_A2)_SUB_IDEDRAWOBJ_STRING_A2=qbs_new(0,0);
byte_element_struct *byte_element_4484=NULL;
if (!byte_element_4484){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_4484=(byte_element_struct*)(mem_static_pointer-12); else byte_element_4484=(byte_element_struct*)mem_static_malloc(12);
}
int32 *_SUB_IDEDRAWOBJ_LONG_TNUM=NULL;
if(_SUB_IDEDRAWOBJ_LONG_TNUM==NULL){
_SUB_IDEDRAWOBJ_LONG_TNUM=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_TNUM=0;
}
int32 *_SUB_IDEDRAWOBJ_LONG_TSEL=NULL;
if(_SUB_IDEDRAWOBJ_LONG_TSEL==NULL){
_SUB_IDEDRAWOBJ_LONG_TSEL=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_TSEL=0;
}
int32 *_SUB_IDEDRAWOBJ_LONG_Q=NULL;
if(_SUB_IDEDRAWOBJ_LONG_Q==NULL){
_SUB_IDEDRAWOBJ_LONG_Q=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_Q=0;
}
Pushed changes to enhance the Windows Console Experience Window's CONSOLE support has been extended so that: CSRLIN support added. POS(0) support added. LOCATE support added. (Works with optional parameters.) COLOR support added. SCREEN support added to get both character and color information of any point on the console. tab() glitch fixed. (Which could cause an endless loop when printing with comma spaced text/numbers.) _WIDTH support added. _HEIGHT support added. WIDTH support added, with 2 new parameters added so we can set the buffer width and buffer height also. CLS support semi-added. (Doesn't accept colored backgrounds; it clears the screen black. I'm getting tired of working up console stuff which I probably won't ever use myself...) SLEEP support added. END support added so we now end with any keypress and not just enter. _CONSOLEINPUT added, so we can tell the difference in mouse and keyboard input. _CINP(toggle) support added, which allows us to get single character keystrokes from the console. _CONSOLEFONT FontName, FontSize support added, which allows us to change the font and font size we use for the console. _CONSOLECURSOR _SHOW|_HIDE, cursorsize support added, which allows us to show or hide the cursor in the console, and to change its size (from 0 to 100), as desired. New keyboard commands added: _CAPSLOCK -- returns 1 if caps lock is on, 0 if it isn't. _NUMLOCK -- as above, but for num lock _SCROLLOCK -- as above, but for scroll lock _TOGGLE_CAPSLOCK -- toggles the caps lock state for us. _TOGGLE_NUMLOCK -- same, but for num lock _TOGGLE_SCROLLOCK -- same, but for scroll lock
2019-08-27 23:52:02 +00:00
int32 pass4487;
2019-12-17 12:23:45 +00:00
int32 pass4488;
int32 *_SUB_IDEDRAWOBJ_LONG_C=NULL;
if(_SUB_IDEDRAWOBJ_LONG_C==NULL){
_SUB_IDEDRAWOBJ_LONG_C=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_C=0;
}
2019-12-17 12:23:45 +00:00
int64 fornext_value4490;
int64 fornext_finalvalue4490;
int64 fornext_step4490;
uint8 fornext_step_negative4490;
byte_element_struct *byte_element_4491=NULL;
if (!byte_element_4491){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_4491=(byte_element_struct*)(mem_static_pointer-12); else byte_element_4491=(byte_element_struct*)mem_static_malloc(12);
}
int32 *_SUB_IDEDRAWOBJ_LONG_WHITESPACE=NULL;
if(_SUB_IDEDRAWOBJ_LONG_WHITESPACE==NULL){
_SUB_IDEDRAWOBJ_LONG_WHITESPACE=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_WHITESPACE=0;
}
int32 *_SUB_IDEDRAWOBJ_LONG_SPACING=NULL;
if(_SUB_IDEDRAWOBJ_LONG_SPACING==NULL){
_SUB_IDEDRAWOBJ_LONG_SPACING=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_SPACING=0;
}
int32 *_SUB_IDEDRAWOBJ_LONG_F2=NULL;
if(_SUB_IDEDRAWOBJ_LONG_F2==NULL){
_SUB_IDEDRAWOBJ_LONG_F2=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_F2=0;
}
int32 *_SUB_IDEDRAWOBJ_LONG_N2=NULL;
if(_SUB_IDEDRAWOBJ_LONG_N2==NULL){
_SUB_IDEDRAWOBJ_LONG_N2=(int32*)mem_static_malloc(4);
*_SUB_IDEDRAWOBJ_LONG_N2=0;
}
2019-12-17 12:23:45 +00:00
int64 fornext_value4493;
int64 fornext_finalvalue4493;
int64 fornext_step4493;
uint8 fornext_step_negative4493;
Pushed changes to enhance the Windows Console Experience Window's CONSOLE support has been extended so that: CSRLIN support added. POS(0) support added. LOCATE support added. (Works with optional parameters.) COLOR support added. SCREEN support added to get both character and color information of any point on the console. tab() glitch fixed. (Which could cause an endless loop when printing with comma spaced text/numbers.) _WIDTH support added. _HEIGHT support added. WIDTH support added, with 2 new parameters added so we can set the buffer width and buffer height also. CLS support semi-added. (Doesn't accept colored backgrounds; it clears the screen black. I'm getting tired of working up console stuff which I probably won't ever use myself...) SLEEP support added. END support added so we now end with any keypress and not just enter. _CONSOLEINPUT added, so we can tell the difference in mouse and keyboard input. _CINP(toggle) support added, which allows us to get single character keystrokes from the console. _CONSOLEFONT FontName, FontSize support added, which allows us to change the font and font size we use for the console. _CONSOLECURSOR _SHOW|_HIDE, cursorsize support added, which allows us to show or hide the cursor in the console, and to change its size (from 0 to 100), as desired. New keyboard commands added: _CAPSLOCK -- returns 1 if caps lock is on, 0 if it isn't. _NUMLOCK -- as above, but for num lock _SCROLLOCK -- as above, but for scroll lock _TOGGLE_CAPSLOCK -- toggles the caps lock state for us. _TOGGLE_NUMLOCK -- same, but for num lock _TOGGLE_SCROLLOCK -- same, but for scroll lock
2019-08-27 23:52:02 +00:00
byte_element_struct *byte_element_4494=NULL;
if (!byte_element_4494){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_4494=(byte_element_struct*)(mem_static_pointer-12); else byte_element_4494=(byte_element_struct*)mem_static_malloc(12);
}
2019-12-17 12:23:45 +00:00
byte_element_struct *byte_element_4495=NULL;
if (!byte_element_4495){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_4495=(byte_element_struct*)(mem_static_pointer-12); else byte_element_4495=(byte_element_struct*)mem_static_malloc(12);
}