mirror of
https://github.com/QB64-Phoenix-Edition/QB64pe.git
synced 2024-07-06 19:50:22 +00:00
Change blockSampleFrames for reduced latency
This commit is contained in:
parent
2a5e2e8add
commit
7c2f709b7e
|
@ -208,10 +208,10 @@ struct SampleFrameBlockQueue {
|
|||
maEngine = pmaEngine; // Save the pointer to the ma_engine object (this should come from the QBPE sound engine)
|
||||
sampleRate = ma_engine_get_sample_rate(maEngine); // Save the sample rate
|
||||
|
||||
// We can get away with '>> 3' because the sound loop function is called @ ~60Hz
|
||||
// We can get away with '>> 4' because the sound loop function is called @ ~60Hz
|
||||
// This should work even on entry level systems. Tested on AMD A6-9200 (230.4 GFLOPS), Crostini Linux
|
||||
// Also note that the nodes will allocates twice this to account for 2 channels
|
||||
blockSampleFrames = sampleRate >> 3;
|
||||
blockSampleFrames = sampleRate >> 4;
|
||||
|
||||
bufferSampleFrames = blockSampleFrames * 2; // We want the playback buffer twice the size of a block to do a proper ping-pong
|
||||
buffer = new float[bufferSampleFrames * 2](); // Allocate a zeroed float buffer of bufferSizeSampleFrames * 2 floats (2 is for 2 channels - stereo)
|
||||
|
|
Loading…
Reference in a new issue