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Move QB64 compiler settings to libqb-common.h
This moves a lot of the preprocessor flags for what compiler/platform we're using into a libqb-common.h header inside the libqb/include folder. This gets included at the top of every libqb .cpp file, and is intended to be fairly small, providing only necessary things like _WIN32_WINNT (which needs to be defined before including <windows.h> or friends).
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internal/c/libqb/include/libqb-common.h
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internal/c/libqb/include/libqb-common.h
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#ifndef INCLUDE_LIBQB_LIBQB_COMMON_H
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#define INCLUDE_LIBQB_LIBQB_COMMON_H
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// Should be included at the top of every .cpp file
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/* Provide some OS/compiler macros.
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* QB64_WINDOWS: Is this a Windows system?
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* QB64_LINUX: Is this a Linux system?
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* QB64_MACOSX: Is this MacOSX, or MacOS or whatever Apple calls it now?
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* QB64_UNIX: Is this a Unix-flavoured system?
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*
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* QB64_BACKSLASH_FILESYSTEM: Does this system use \ for file paths (as opposed to /)?
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* QB64_MICROSOFT: Are we compiling with Visual Studio?
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* QB64_GCC: Are we compiling with gcc?
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* QB64_MINGW: Are we compiling with MinGW, specifically? (Set in addition to QB64_GCC)
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*
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* QB64_32: A 32bit system (the default)
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* QB64_64: A 64bit system (assumes all Macs are 64 bit)
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*/
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#ifdef WIN32
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# define QB64_WINDOWS
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// This supports Windows Vista and up
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# define _WIN32_WINNT 0x0600
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# define QB64_BACKSLASH_FILESYSTEM
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# ifdef _MSC_VER
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// Do we even support non-mingw compilers on Windows?
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# define QB64_MICROSOFT
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# else
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# define QB64_GCC
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# define QB64_MINGW
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# endif
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#elif defined(__APPLE__)
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# define QB64_MACOSX
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# define QB64_UNIX
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# define QB64_GCC
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#elif defined(__linux__)
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# define QB64_LINUX
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# define QB64_UNIX
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# define QB64_GCC
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#else
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# error "Unknown system; refusing to build. Edit os.h if needed"
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#endif
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#if defined(_WIN64) || defined(__x86_64__) || defined(__ppc64__) || defined(QB64_MACOSX) || defined(__aarch64__)
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# define QB64_64
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#else
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# define QB64_32
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#endif
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#if !defined(i386) && !defined(__x86_64__)
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# define QB64_NOT_X86
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#endif
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#endif
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#include "libqb-common.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "libqb-common.h"
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#include <stdlib.h>
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#include <string.h>
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#include <pthread.h>
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// FIXME: Move this to some kind of global header
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#define _WIN32_WINNT 0x0600
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#include "libqb-common.h"
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#include <windows.h>
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#include <synchapi.h>
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#include "libqb-common.h"
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#include "mutex.h"
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#include "condvar.h"
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#include "completion.h"
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/* Provide some OS/compiler macros.
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* QB64_WINDOWS: Is this a Windows system?
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* QB64_LINUX: Is this a Linux system?
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* QB64_MACOSX: Is this MacOSX, or MacOS or whatever Apple calls it now?
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* QB64_UNIX: Is this a Unix-flavoured system?
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*
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* QB64_BACKSLASH_FILESYSTEM: Does this system use \ for file paths (as opposed to /)?
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* QB64_MICROSOFT: Are we compiling with Visual Studio?
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* QB64_GCC: Are we compiling with gcc?
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* QB64_MINGW: Are we compiling with MinGW, specifically? (Set in addition to QB64_GCC)
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*
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* QB64_32: A 32bit system (the default)
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* QB64_64: A 64bit system (assumes all Macs are 64 bit)
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*/
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#ifdef WIN32
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# define QB64_WINDOWS
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# define QB64_BACKSLASH_FILESYSTEM
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# ifdef _MSC_VER
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// Do we even support non-mingw compilers on Windows?
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# define QB64_MICROSOFT
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# else
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# define QB64_GCC
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# define QB64_MINGW
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# endif
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#elif defined(__APPLE__)
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# define QB64_MACOSX
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# define QB64_UNIX
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# define QB64_GCC
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#elif defined(__linux__)
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# define QB64_LINUX
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# define QB64_UNIX
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# define QB64_GCC
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#else
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# error "Unknown system; refusing to build. Edit os.h if needed"
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#endif
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#if defined(_WIN64) || defined(__x86_64__) || defined(__ppc64__) || defined(QB64_MACOSX) || defined(__aarch64__)
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# define QB64_64
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#else
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# define QB64_32
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#endif
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#if !defined(i386) && !defined(__x86_64__)
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# define QB64_NOT_X86
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#endif
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#include "libqb-common.h"
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/* common types (not quite an include guard, but allows an including
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* file to not have these included.
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#define QB64_OS_H_NO_TYPES
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#ifdef WIN32
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#include "..\..\..\..\os.h"
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#else
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#include "../../../../os.h"
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#endif
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#include "../../../../libqb/include/libqb-common.h"
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#ifndef CONFIG_H
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#define CONFIG_H
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