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Only change _SNDBAL
stereo panning if x
is passed. Mimic old OpenAL behavior.
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parent
7e63a68407
commit
a2e77d7557
1 changed files with 6 additions and 6 deletions
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@ -1541,7 +1541,7 @@ void sub__sndplaycopy(int32_t src_handle, double volume, double x, double y, dou
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if (passed & 4 || passed & 8) { // If y or z or both are passed
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if (passed & 4 || passed & 8) { // If y or z or both are passed
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ma_sound_set_spatialization_enabled(&audioEngine.soundHandles[dst_handle]->maSound, MA_TRUE); // Enable 3D spatialization
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ma_sound_set_spatialization_enabled(&audioEngine.soundHandles[dst_handle]->maSound, MA_TRUE); // Enable 3D spatialization
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ma_sound_set_position(&audioEngine.soundHandles[dst_handle]->maSound, x, y, z); // Use full 3D positioning
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ma_sound_set_position(&audioEngine.soundHandles[dst_handle]->maSound, x, y, z); // Use full 3D positioning
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} else if (passed & 2) {
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} else if (passed & 2) { // If x is passed
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ma_sound_set_spatialization_enabled(&audioEngine.soundHandles[dst_handle]->maSound, MA_FALSE); // Disable spatialization for better stereo sound
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ma_sound_set_spatialization_enabled(&audioEngine.soundHandles[dst_handle]->maSound, MA_FALSE); // Disable spatialization for better stereo sound
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ma_sound_set_pan_mode(&audioEngine.soundHandles[dst_handle]->maSound, ma_pan_mode_pan); // Set true panning
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ma_sound_set_pan_mode(&audioEngine.soundHandles[dst_handle]->maSound, ma_pan_mode_pan); // Set true panning
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ma_sound_set_pan(&audioEngine.soundHandles[dst_handle]->maSound, x); // Just use stereo panning
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ma_sound_set_pan(&audioEngine.soundHandles[dst_handle]->maSound, x); // Just use stereo panning
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@ -1694,7 +1694,7 @@ void sub__sndbal(int32_t handle, double x, double y, double z, int32_t channel,
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z = v.z;
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z = v.z;
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ma_sound_set_position(&audioEngine.soundHandles[handle]->maSound, x, y, z); // Use full 3D positioning
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ma_sound_set_position(&audioEngine.soundHandles[handle]->maSound, x, y, z); // Use full 3D positioning
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} else {
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} else if (passed & 1) { // Only bother if x is passed
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ma_sound_set_spatialization_enabled(&audioEngine.soundHandles[handle]->maSound, MA_FALSE); // Disable spatialization for better stereo sound
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ma_sound_set_spatialization_enabled(&audioEngine.soundHandles[handle]->maSound, MA_FALSE); // Disable spatialization for better stereo sound
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ma_sound_set_pan_mode(&audioEngine.soundHandles[handle]->maSound, ma_pan_mode_pan); // Set true panning
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ma_sound_set_pan_mode(&audioEngine.soundHandles[handle]->maSound, ma_pan_mode_pan); // Set true panning
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ma_sound_set_pan(&audioEngine.soundHandles[handle]->maSound, x); // Just use stereo panning
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ma_sound_set_pan(&audioEngine.soundHandles[handle]->maSound, x); // Just use stereo panning
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