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1063 commits

Author SHA1 Message Date
github-actions[bot]
b3044016f7 Automatic update of ./internal/source 2023-02-06 18:26:09 +00:00
github-actions[bot]
837eee255a Automatic update of ./internal/source 2023-02-02 10:25:48 +00:00
Matthew Kilgore
42bded9ba9 Fix build on MacOS High Sierra
Fairly simple, MacOS High Sierra's libcurl version is too old and not
have `CURLINFO_CONTENT_LENGTH_DOWNLOAD_T`. This adds a version check to
use the older version of that command which gives back a double instead.

Fixes: #287
2023-01-20 13:30:12 -05:00
github-actions[bot]
48bbcb618e Automatic update of ./internal/source 2023-01-20 01:15:36 +00:00
github-actions[bot]
474281133e Automatic update of ./internal/source 2023-01-17 20:48:07 +00:00
github-actions[bot]
c166e11460 Automatic update of ./internal/source 2023-01-09 03:58:25 +00:00
github-actions[bot]
638a5d0fa9 Automatic update of ./internal/source 2023-01-09 02:53:05 +00:00
Matthew Kilgore
f082889c1f Remove unused code from tinyfiledialogs.c 2023-01-08 20:24:25 -05:00
Matthew Kilgore
f21ce09e2d Replace time() with std::chrono, fix startup delay
Currently main() includes logic that is intended to sync time() with
GetTicks() for the purpose of using GetTicks() to get millisecond
accuracy with time(), which only has second accuracy. Unfortunately, the
'syncing' up of these time sources results in an average of a half
second delay in starting a QB64-PE program.

This logic is easly replaced with std::chrono, which provides a real
time clock which is also millisecond accurate. That removes the need to
use time() and GetTicks() together to get millisecond accuracy, and
means the delay syncing them is no longer necessary.

I also separated most of the "delay" and "time" related functions into
datetime.cpp, and included the new std::chrono code into that file.

Since I needed to call some of the rounding functions in datetime.cpp I
also moved that stuff out into its own .cpp and header files to clean
things up a bit.

Fixes: #282
2023-01-08 20:24:25 -05:00
Matthew Kilgore
a3cea42e0d Move icon image creation to sub__icon
The icon image creation is actually fairly expensive because the first
time you create a 32-bit image init_blend() is called, which is fairly
slow. Since only sub__icon makes use of these images (non-Windows
platforms and $Console:Only programs can't even use them) it's easy
enough to move the creation into sub__icon so the creation cost is
avoided on startup.
2023-01-08 20:24:25 -05:00
Matthew Kilgore
f88960966b Fix use-after-free bug in buffer.cpp
Fairly simple, the finished entry is free'd and then removed from the
list, but that order results in us accessing the entry's next member
after it has been free'd. Swapping the order of the operations fixes the
issue.

Fixes: #281
2023-01-08 20:24:25 -05:00
Samuel Gomes
9686676324 BufferMap: only delete assignment operators 2023-01-09 06:11:21 +05:30
Samuel Gomes
60204afc8e Update delete copy and move constructors and assignments for BufferMap 2023-01-09 06:06:58 +05:30
Samuel Gomes
d48df65282 Delete copy and move constructors and assignments operators for BufferMap class 2023-01-09 06:02:29 +05:30
Samuel Gomes
8c0590acee Add workaround for _SNDCOPY for sound created using _SNDOPEN(buffer, "memory") 2023-01-09 05:33:39 +05:30
Samuel Gomes
2e176ebf98 Set AUDIO_DEBUG to 0 2023-01-08 00:34:58 +05:30
Samuel Gomes
2957c41061 Workaround for _SNDCOPY for _SNDNEW sounds. Another one to follow for _SNDOPEN(buffer, "memory") 2023-01-08 00:14:59 +05:30
Samuel Gomes
5a893b8ffc Update comments and some beautification 2023-01-06 20:32:03 +05:30
Samuel Gomes
eacee1f609 Add PushMonoSampleFrames 2023-01-06 12:21:17 +05:30
Samuel Gomes
f7690aea17 Update comments 2023-01-02 16:24:08 +05:30
Samuel Gomes
ecfe4fb1be Format code 2023-01-01 23:17:56 +05:30
Samuel Gomes
6c72deafc1 Improve _SNDOPEN test and supress printfs in Hively replayer code 2023-01-01 23:14:05 +05:30
Samuel Gomes
e4273c0a68 Add Amiga AHX & HVL decoder 2023-01-01 22:56:02 +05:30
Samuel Gomes
061bf6af3d Rename _NEWSOUND to _SNDNEW to align with _SND* APIs 2022-12-31 12:00:38 +05:30
Samuel Gomes
da9d9e871c Fix for template argument deduction/substitution failed 2022-12-31 05:18:22 +05:30
Samuel Gomes
4c80f6bcea Implement feature request #28 2022-12-31 01:49:23 +05:30
Samuel Gomes
eebb56afd5 Implement load sound from memory #232 2022-12-22 20:42:27 +05:30
Samuel Gomes
a72f80258f Address #186 2022-12-22 15:11:20 +05:30
Samuel Gomes
bc65076feb Reduce mutex locks by using 2 vectors for _SNDRAW 2022-12-21 11:47:41 +05:30
Samuel Gomes
b187102668
Merge branch 'QB64-Phoenix-Edition:main' into miniaudio-fixes 2022-12-21 04:22:23 +05:30
github-actions[bot]
55b168db6c Automatic update of ./internal/source 2022-12-20 13:31:46 +00:00
github-actions[bot]
0c28341eb9 Automatic update of ./internal/source 2022-12-19 15:39:35 +00:00
Samuel Gomes
1357f53041 Add NO_PITCH, NO_SPATIALIZATION flags for raw ma_sound 2022-12-16 12:28:22 +05:30
Samuel Gomes
bcc7105641 Avoid getting queue size inside loop 2022-12-16 03:50:32 +05:30
Samuel Gomes
bd82b24ac7 Improve SOUND timing - #167 2022-12-15 10:47:27 +05:30
Samuel Gomes
df9b739e23 Address #166 - _SNDRAW using miniaudio data source 2022-12-15 09:16:42 +05:30
Samuel Gomes
cf16cb0c00 Replace custom queue code with C++ STL queue 2022-12-13 09:12:52 +05:30
Samuel Gomes
7f2ab7e83a
Merge branch 'QB64-Phoenix-Edition:main' into miniaudio-fixes 2022-12-04 01:32:39 +05:30
github-actions[bot]
6aea9b3a65 Automatic update of ./internal/source 2022-12-03 17:00:49 +00:00
Matthew Kilgore
7ac2eefcb8 Fix slowdown of _ScreenX and _ScreenY
The commands _ScreenX and _ScreenY got significantly slower due to the
need to wait for the GLUT thread to wake up and execute the glutGet()
command for them. We've already seen a few programs (including the IDE)
where this behavior completely grinds the program to a halt, so we
definitely can't keep it.

The simple solution here is to not call glutGet() on every _ScreenX/Y
command. Instead every time the idle/timer function runs we get the
current values for the relevant glutGet() variables and store them.
libqb_glut_get() then checks if the value being read is one of the ones
we read in the idle/timer functionand if so just returns the last read
value. By doing it this way the commands no longer has to wait on the
GLUT thread for the result.
2022-11-30 17:33:17 -05:00
Matthew Kilgore
f7fabda198 Fix random seg faults on exit
Fairly straightfowrad, programs were randomly seg faulting on exit. This
was happening due to GLUT registering a cleanup function via atexit(),
which then gets called when exit() is called.

The issue happens when exit() is called on a thread other than the GLUT
thread, which leads to the exit() call then attempting to cleanup GLUT
while the other thread is still using it, which randomly leads to seg
faults.

Fixing this is slightly annoying. We cannot stop the GLUT thread, as
the basic GLUT API (which is used on Mac OS) simply does not offer a way
to exit the glutMainLoop() call. Thus the simplest solution is to simply
make sure we call exit() on the GLUT thread, which we can fairly easily
due via the message queue.

That being the case, a new libqb_exit() API was added, which simply
regsiters the GLUT exit message and then waits for the program to end.
The atexit() handler then runs on the GLUT thread and everything works
out fine.

In the future we probably should redo the exit logic a bit so that all
the threads are actually stopped/joined to ensure the exit process is
consistent, however this is good enough for now. Also, there's plenty of
error states which call exit() which I did not address.
2022-11-29 20:04:54 -05:00
Matthew Kilgore
6c288ecb6f Don't compile libqb.cpp as Objective-C on Mac OS
With the recent changes to libqb.cpp to pull out some of the GLUT logic,
the only actual Objective-C in libqb.cpp was pulled out. That being the
case, it's no longer necessary to have libqb.mm for compiling libqb.cpp,
so we're removing it to simplify the compliation logic a bit.
2022-11-29 20:04:54 -05:00
Matthew Kilgore
72193e34e5 Add GLUT command queue, processed on GLUT thread
This fixes all the code so that all the calls to glut functions
happen on the same thread that is running GLUT.

We achieve this by creating a queue of GLUT commands to execute.
Commands can be added to the queue anywhere in the code, and then the
queue is processed on the GLUT thread via it's idle func or timer func.
The command is run and if necessary the result is provided in the
message queue object. Each object contains a completion which can be
waited on to block until the GLUT thread has processed the command.

Fixes: #66
2022-11-29 20:04:54 -05:00
Matthew Kilgore
d678be717c Move GLUT initialization logic into separate .cpp file 2022-11-29 20:04:53 -05:00
Samuel Gomes
0e19bcc03c
Merge branch 'QB64-Phoenix-Edition:main' into miniaudio-fixes 2022-11-28 08:29:33 +05:30
github-actions[bot]
e12b13eebf Automatic update of ./internal/source 2022-11-27 21:41:39 +00:00
Samuel Gomes
d13bf35822
Merge branch 'QB64-Phoenix-Edition:main' into miniaudio-fixes 2022-11-28 01:05:07 +05:30
github-actions[bot]
6547bed5e0 Automatic update of ./internal/source 2022-11-27 19:32:17 +00:00
Samuel Gomes
93bf793c19
Merge branch 'QB64-Phoenix-Edition:main' into miniaudio-fixes 2022-11-27 10:58:57 +05:30
github-actions[bot]
dbd18aeae1 Automatic update of ./internal/source 2022-11-27 04:55:10 +00:00