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12 commits

Author SHA1 Message Date
FellippeHeitor
bd54eb0f39 Attempts at implementing _MEMSOUND 2020-12-31 01:40:54 -03:00
Fellippe Heitor
172583fd17 Replaces g++ with clang for the remaining macOS scripts.
If a user has Homebrew installed, calling g++ won't use Apple's Xcode version of the tool, which is required by QB64. This fix continues on with the patch introduced in 4dbdddc89e.

Extra "osx" references replaced with "macOS", but nothing substantial (almost aesthetic).
2020-02-20 20:52:30 -03:00
Luke Ceddia
ae379cb29c Fix issue #81 2020-01-03 00:09:21 +11:00
Luke Ceddia
1c365c2bb8 Manually apply PR #93 chmod +x .command files 2020-01-02 14:13:56 +11:00
FellippeHeitor
53d3341ec3 Undoes commit d9b3d7ed69
Fixes #68
2018-09-30 10:42:30 -03:00
Fellippe Heitor
d9b3d7ed69
Fixes sound issue in Linux 64bit distros 2018-09-23 02:50:31 -03:00
Luke Ceddia
e2bdbc01ad Correctly set speex's output buffer size 2017-10-23 00:51:17 +11:00
Luke Ceddia
8c9390173e Reenable _SNDRAW and _SNDPLAYFILE 2017-08-11 21:19:52 +10:00
Luke Ceddia
237f42799b Fix initial positioning of sound 2017-08-10 22:06:20 +10:00
Luke Ceddia
2089a95b8b Separate left/right audio channels for stereo audio files.
No _SNDRAW or PLAY yet. Also removed need for sound capability strings.
2017-08-10 22:05:16 +10:00
Luke Ceddia
79ffcc50b3 Cosmetic changes to audio source files 2017-08-06 15:06:26 +10:00
Galleon
91e7ace500 (Automated push) Update internal/source/* from qb64.bas 2015-08-02 05:12:44 -07:00