searched.bin was added in error and should not show up when updating
./internal/source.
The symbol files are useless since the coresponding executable is not
something we preserve, and due to them changing practically every build
they result in unnecessary updates of ./internal/source
When building directly from the repo (either from a git clone or a
download of the zip of the repository) the version reported is very
misleading because it will not have a version label, suggesting it is
actually a 'release' version when in fact it could be anything.
The ./.ci/calculate-version.sh logic is already setup to delete an
existing ./internal/version.txt during a detected release build, so we
can just place one in the repositroy and it won't impact the versioning
of CI and release builds, but will show up when building locally.
Fixes: #63
Mostly old build scripts and helper files that are now covered by the
Makefile.
A notable deletion is the glew dll and lib files. These are unnecessary
because we compile `glew.c` directly rather than link against the dll or
lib copies we have.
Having windows call GetSystemMetrics without relying on glutGet, gets rid of the seg fault that can occur at program start up. screenicon was restored to it's previous state so that larger issues with it can be addressed at a future date.
Fixes the issue as brought up on the forums here: https://qb64phoenix.com/forum/showthread.php?tid=408
Also added a small set of logic so we don't end up inside an endless loop if the screen is hidden (via _SCREENHIDE), or if it doesn't exist for whatever reason.
This issue was fixed in 4d61ff79, but due to how ./internal/source is
updated the new ./internal/source files were compiled using a QB64
without the fix, producing files with the wrong quoting. Previously this
was worked around because the build process overwrote these files, but
the `Makefile` build requires them to be fixed.
./internal/source itself is fine, so it's easy enough to simply fix the
files by hand. Since ./internal/source now contains a compiled QB64 that
contains the fix from 4d61ff79 it's generated files will have proper
quoting and won't need to be manually updated.
Currently there is a bug where if a variable width font is in use and
text printed would exactly fit to the end of the row, it is instead
wrapped and printed on the next line.
Ex. You're printing a character that is 10 pixels wide, starting
from position 90 on an image that is 100 pixels wide. This should fix,
but instead your character will be printed on the next line.
The reason this happens is an off by one error, cursor_x (effectively
the X value passed to LOCATE) is one based even when using a variable
width font where cursor_x represents a pixel location. The location that
check if the next character can fit on the screen never handles the base
one, so it ends up treating the ending Y coordinate as one past where it
will actually end, which makes the code thing the print will go past the
edge of the screen.
To fix we simply subtract one before doing the comparison to give us the
actual ending pixel column.
There's no need for all colors to end up with a new prefix for use between $COLOR and $NOPREFIX.
The only conflicts we have are with _Red, _Green, _Blue, so this fix appends a NP_ to the front of the those three color names so they won't conflict with the command names. (NP_ for NoPrefix_)
internal/c/c_compiler no longer contains anything, so git will not
create it. This change makes setup_win.bat create the directory if it's
not already there.
* Create `$NOPREFIX`-friendly version of `color0.bi`
* Create color32_noprefix.bi
* add conditional for noprefix $color
* oh. it was that easy?
* Update CHANGELOG.md
* Update help files [ci-skip]
Co-authored-by: all-other-usernames-were-taken <74026992+all-other-usernames-were-taken@users.noreply.github.com>
Turns out QB64 promises to store all _FLOATs using 32 bytes.
I imagine that is how Galleon planned for eventually storing
larger floating point numbers, but, as it's been observed,
_FLOAT are actually `long double` variables, so they take up
16 bytes. This not a problem for regular variables, but it
does take a toll for arrays, as values are actually stored
as a sequence of 16-byte numbers.
This patch is a hack. But so is FLOAT right now.