FellippeHeitor
bd54eb0f39
Attempts at implementing _MEMSOUND
2020-12-31 01:40:54 -03:00
Fellippe Heitor
172583fd17
Replaces g++ with clang for the remaining macOS scripts.
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If a user has Homebrew installed, calling g++ won't use Apple's Xcode version of the tool, which is required by QB64. This fix continues on with the patch introduced in 4dbdddc89e
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Extra "osx" references replaced with "macOS", but nothing substantial (almost aesthetic).
2020-02-20 20:52:30 -03:00
Luke Ceddia
ae379cb29c
Fix issue #81
2020-01-03 00:09:21 +11:00
Luke Ceddia
1c365c2bb8
Manually apply PR #93 chmod +x .command files
2020-01-02 14:13:56 +11:00
FellippeHeitor
53d3341ec3
Undoes commit d9b3d7ed69
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Fixes #68
2018-09-30 10:42:30 -03:00
Fellippe Heitor
d9b3d7ed69
Fixes sound issue in Linux 64bit distros
2018-09-23 02:50:31 -03:00
Luke Ceddia
e2bdbc01ad
Correctly set speex's output buffer size
2017-10-23 00:51:17 +11:00
Luke Ceddia
8c9390173e
Reenable _SNDRAW and _SNDPLAYFILE
2017-08-11 21:19:52 +10:00
Luke Ceddia
237f42799b
Fix initial positioning of sound
2017-08-10 22:06:20 +10:00
Luke Ceddia
2089a95b8b
Separate left/right audio channels for stereo audio files.
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No _SNDRAW or PLAY yet. Also removed need for sound capability strings.
2017-08-10 22:05:16 +10:00
Luke Ceddia
79ffcc50b3
Cosmetic changes to audio source files
2017-08-06 15:06:26 +10:00
Galleon
91e7ace500
(Automated push) Update internal/source/* from qb64.bas
2015-08-02 05:12:44 -07:00