Moves the qbs, command, and error handling APIs into separate .cpp files
in libqb/src/. This makes only minor changes to the actual code beyond
moving the logic, many global variables are left in place to be dealt
with in further changes.
Fixes: #146
With the removal of `using namespace std;` we inadvertently started
using some of the global math.h versions of these functions, which take
different types and resulting in computation errors.
The fix is to prefix all these functions with std:: so that we go back
to using the std:: versions.
Currently the Keyboard _Devices entry on Windows does not report all the
key presses and releases. This is due to missing some messages in the
form of WM_SYSKEYDOWN and WM_SYSKEYUP. Additionally Windows is weird
about report the state of the individual shift keys, so we add some
logic using GetAsyncKeyState() to fix that up.
Fixes: #333
The command Sleep is supposed to allow timers to trigger while the
program is sleeping on the delay. This is achieved in QB64 by having
commands that do delays manually call evnt() to trigger events if they
come up (of which timers are one).
Sleep has a custom implementation for console programs on Windows which
doesn't do this, so I redid the logic so that it calls evnt() at regular
intervals while waiting for input. Additionally, due to now calling
evnt() we also need to check if we should exit sleep early due to an
evnt() firing.
Fixes: #294
Currently main() includes logic that is intended to sync time() with
GetTicks() for the purpose of using GetTicks() to get millisecond
accuracy with time(), which only has second accuracy. Unfortunately, the
'syncing' up of these time sources results in an average of a half
second delay in starting a QB64-PE program.
This logic is easly replaced with std::chrono, which provides a real
time clock which is also millisecond accurate. That removes the need to
use time() and GetTicks() together to get millisecond accuracy, and
means the delay syncing them is no longer necessary.
I also separated most of the "delay" and "time" related functions into
datetime.cpp, and included the new std::chrono code into that file.
Since I needed to call some of the rounding functions in datetime.cpp I
also moved that stuff out into its own .cpp and header files to clean
things up a bit.
Fixes: #282
The icon image creation is actually fairly expensive because the first
time you create a 32-bit image init_blend() is called, which is fairly
slow. Since only sub__icon makes use of these images (non-Windows
platforms and $Console:Only programs can't even use them) it's easy
enough to move the creation into sub__icon so the creation cost is
avoided on startup.
Fairly straightfowrad, programs were randomly seg faulting on exit. This
was happening due to GLUT registering a cleanup function via atexit(),
which then gets called when exit() is called.
The issue happens when exit() is called on a thread other than the GLUT
thread, which leads to the exit() call then attempting to cleanup GLUT
while the other thread is still using it, which randomly leads to seg
faults.
Fixing this is slightly annoying. We cannot stop the GLUT thread, as
the basic GLUT API (which is used on Mac OS) simply does not offer a way
to exit the glutMainLoop() call. Thus the simplest solution is to simply
make sure we call exit() on the GLUT thread, which we can fairly easily
due via the message queue.
That being the case, a new libqb_exit() API was added, which simply
regsiters the GLUT exit message and then waits for the program to end.
The atexit() handler then runs on the GLUT thread and everything works
out fine.
In the future we probably should redo the exit logic a bit so that all
the threads are actually stopped/joined to ensure the exit process is
consistent, however this is good enough for now. Also, there's plenty of
error states which call exit() which I did not address.
With the recent changes to libqb.cpp to pull out some of the GLUT logic,
the only actual Objective-C in libqb.cpp was pulled out. That being the
case, it's no longer necessary to have libqb.mm for compiling libqb.cpp,
so we're removing it to simplify the compliation logic a bit.
This fixes all the code so that all the calls to glut functions
happen on the same thread that is running GLUT.
We achieve this by creating a queue of GLUT commands to execute.
Commands can be added to the queue anywhere in the code, and then the
queue is processed on the GLUT thread via it's idle func or timer func.
The command is run and if necessary the result is provided in the
message queue object. Each object contains a completion which can be
waited on to block until the GLUT thread has processed the command.
Fixes: #66