libz tests were missing, I added one to test the libz dependency.
Additionally $CONSOLE:ONLY creates many weird interactions and is
currently broken in some cases. This adds tests for all the dependencies
that can work with $CONSOLE:ONLY to verify that they compile correctly.
It's still not entirely clear what the underlying issue is, but the ALSA
device provided by pulseaudio stops working after so many tests use it.
I've tried various approaches, but simply restarting pulseaudio after
every test is a bruteforce but successful solution. In practice it also
doesn't have any noticeable performance penalty, so it seems like a file
solution.
The `CI_TESTING` environment variable is used to avoid restarting
pulseaudio if the tests aren't being run in the CI environment (we don't
want to restart your pulseaudio instance if you're running them locally!)
`sub__mousemove` is trying to use `x_scale`, `y_scale`, `x_offset`, and
`y_offset` to calculate where the mouse should be in the event the
window coordinates are different from the screen coordinates.
Unfortunately, all four of those variables are actually never set in the
program. The real scale values and offsets (in the event of
letterboxing) are stored in `environment_2d__` values. This change
switches `sub__mousemove` to simply use the correct values when
calculating the mouse position.
Because `x_scale` and `y_scale` are not used anywhere else I just
removed them completely. I wanted to remove `x_offset` and `y_offset` as
well but there are a few spots that make use of it. It must be a bug,
since they are never assigned values other than zero, but I'm not sure
if the correct fix for the other locations is to use the
`environment_2d__` value or do nothing, so I'm leaving them for now and
we can address them later.
Using single quotes in a file name wasn't working because the Makefile
was using single quotes itself to quote the filename when providing it
to the compiler. The Makefile was switched to use double quotes instead,
which work just as well but are allowed to contain single quotes inside
of them.
Since double quotes are a legal character to have in a file name on
Linux and Mac OS, I added extra logic to start escaping double quote
characters.
I added a test to verify that we can compile source files with single
quotes in the name. I could not add a test for double quotes since such
files cannot exist on Windows and thsu cannot easily be added to the
repository.
Changing midiaudio.h will make it harder to incorporate new versions
into QB64-PE as they come out. To fix that I have reverted all the
changes to midiaudio.h and moved the few private parts we were using
into a separate 'filepath' API that's part of libqb.
This adds compiler settings for each of the settings in the
'Compiler Settings' IDE dialog. This makes it easy to supply the
settings per compile without needing to use the IDE to change them (or
edit the `config.ini`).
Fixes: #162
This adds a fake sound card to the GitHub build agents. The existance of
a fake sound card allows us to run tests using the audio backend on the
build agents without getting errors.
This adds MIDI support to the language as a new unstable feature. There
are two new metacommands that come with this:
$Unstable: Midi
$MidiSoundFont: [Default|"filename"]
The $Unstable command is required to be able to use any of the other
commands, and just signifies that this is not a full part of the
language yet and may change in breaking ways before the API is
finalized.
The $MidiSoundFont command enables MIDI support in the compiled program,
and also specifies what sound font to use to play MIDI files. "Default"
will make use of the soundfont placed at
'./internal/support/default_soundfont.sf2', and otherwise a filename can
be specified to use any soundfont wanted.
In either case, the selected sound font is compiled into the executable
and then loaded at runtime.
Fixes: #115
This adds support for tests of the error output of QB64-PE. The tests
are in the form of a `.bas` file that does not compile, and a `.err`
file containing the expected output of QB64-PE when producing an error
for that file.
Additionally the `compile_tests` now support multiple tests in a single
folder, via using multiple `.bas` files with different names.
DPI Awareness allows a program to tell Windows that it will handle
properly scaling itself for the screen's DPI. Thus when a program is DPI
Aware, it will always see the actual screen size. When a program is not
DPI Aware, then Windows will scale the program according to the
selection by the user, and the reported screen size will match the
scaled size rather than the actual screen size.
Commit 189cdb8e added logic to enable DPI Awareness on Windows, but it
was hidden behind a `WINVER` check. This meant it was not actually in
use because at the time QB64 did not set a `WINVER` high enough to
actually enable that code. As such all Windows versions of QB64
including v2.0.2 were not DPI Aware.
Much later-on, Commit 869e361e declared a `_WIN32_WINNT` of `0x0600`,
which seems to have also declared `WINVER` as the same and thus enabled
the DPI Awareness logic. As a consequence, QB64-PE programs no longer
get scaled even though they don't have a way to acquire the current DPI
to do proper scaling themselves.
Since the behavior change was unintentional and proper language support
is not there, we're considering the addition of DPI Awareness a bug. It
will be added back some time later with more language support to allow
it to be properly used.