Using single quotes in a file name wasn't working because the Makefile
was using single quotes itself to quote the filename when providing it
to the compiler. The Makefile was switched to use double quotes instead,
which work just as well but are allowed to contain single quotes inside
of them.
Since double quotes are a legal character to have in a file name on
Linux and Mac OS, I added extra logic to start escaping double quote
characters.
I added a test to verify that we can compile source files with single
quotes in the name. I could not add a test for double quotes since such
files cannot exist on Windows and thsu cannot easily be added to the
repository.
This adds compiler settings for each of the settings in the
'Compiler Settings' IDE dialog. This makes it easy to supply the
settings per compile without needing to use the IDE to change them (or
edit the `config.ini`).
Fixes: #162
This adds MIDI support to the language as a new unstable feature. There
are two new metacommands that come with this:
$Unstable: Midi
$MidiSoundFont: [Default|"filename"]
The $Unstable command is required to be able to use any of the other
commands, and just signifies that this is not a full part of the
language yet and may change in breaking ways before the API is
finalized.
The $MidiSoundFont command enables MIDI support in the compiled program,
and also specifies what sound font to use to play MIDI files. "Default"
will make use of the soundfont placed at
'./internal/support/default_soundfont.sf2', and otherwise a filename can
be specified to use any soundfont wanted.
In either case, the selected sound font is compiled into the executable
and then loaded at runtime.
Fixes: #115
This change allows selecting the audio backend to use in your compiler
programs. The selection can be made via the 'Compiler Settings' dialog
in the IDE (renamed from the 'C++ Compiler Settings' dialog).
The new miniaudio backend is the default, a checkbox for "Use old audio
backend" exists in the IDE for switching back to the old backend (in the
event someone runs into compatibility issues or etc.). Eventually we'll
drop the old one.
- No longer constantly (over)writes files in the `internal\temp` folder while typing in the IDE, as the generated C/C++ code is buffered internally now.
- Buffers are automatically written out to disk on a `Make` request (F5/F11).
- reset .gitignore to disallow any internal\help uploads again (folder is created during build now)
- get rid of old changelog (changes can better be summarized at release pages)
- added a change by @dkearns from the old QB64Team repository (comment highlighting after `REM`)
- the pure fact we're running the qb64pe executable causes creation of file tempfoldersearch.bin on LNX/OSX only, which must be deleted after run (this caused LNX/OSX checks to fail)
- Wiki parser: added $ to the list of critical file name chars (LNX/OSX doesn't like those)
- checks all remaining occurrences of the term 'qb64', some remain untouched, some are renamed according to context
- also added new logo for README.md
- this step does finalize the 'Phoenix Edition' re-branding
- int/src/icon.ico (replaced image but same name, dynamically created from given $EXEICON)
- int/src/icon.rc (updated but same name, dynamically created from given $VERSIONINFO)
- int/src/qb64.ico and src/icon.rc removed (not used anymore since dynamic creation was implemented)
- src/qb64.bas updated (rename comes in a later step)
- src/qb64.ico replaced and renamed
Headings enforce a blank line before it as separation to the previous section. Definition lists are rendered in blockquote style as in the Wiki, also enforce blank line separation.
In QB64, when linking with an external static library `nm.exe` is used
to determine whether the symbol being used is either a C or C++ symbol,
which determines how the function should be declared in the C++ code.
Unfortunately on Windows the `SHELL` command for `nm.exe` is missing the
`cmd /c`, which means the redirection does not work and consequently
we're unable to find the function declaration via `nm.exe`, which causes
the compilation to fail.
In addition to fixing this, I added tests for `DECLARE STATIC LIBRARY`
for all supported platforms.
Fixes: #112
The math evaluator already contains a few checks for zero when we're
executing operations that could cause a `Divide By Zero` error, but the
actual value input is floating point and can get rounded to zero when
the operation happens. This effectively allows zero values to bypass the
checks to prevent them from being evaluated.
To avoid the error completely we need to check that the rounded value is
not zero, rather than the initial value. FIX() is used to make sure
values such a `-.1` round to zero and are avoided. I also applied FIX()
when we actually execute the operation, just to ensure the same
behavior.