mtri4_usegrad3:; if (final == 1) { if (no_edge_overlap) y2 = y2 - 1; } // not on screen? if (y1 >= dheight) { return; } if (y2 < 0) { if (final) return; // jump to y2's position // note; original point locations are referenced because they are unmodified // & represent the true distance of the run y = y2 - y1; p1 = g1->p1; p2 = g1->p2; d = g1->y2 - g1->y1; if (d) { i64 = p2->tx - p1->tx; g1->tx += i64 * y / d; i64 = p2->ty - p1->ty; g1->ty += i64 * y / d; i64 = p2->x - p1->x; g1->x += i64 * y / d; p1 = g2->p1; p2 = g2->p2; } d = g2->y2 - g2->y1; if (d) { i64 = p2->tx - p1->tx; g2->tx += i64 * y / d; i64 = p2->ty - p1->ty; g2->ty += i64 * y / d; i64 = p2->x - p1->x; g2->x += i64 * y / d; } goto mtri4_final; } // clip top if (y1 < 0) { // note; original point locations are referenced because they are unmodified // & represent the true distance of the run y = -y1; p1 = g1->p1; p2 = g1->p2; d = g1->y2 - g1->y1; if (d) { i64 = p2->tx - p1->tx; g1->tx += i64 * y / d; i64 = p2->ty - p1->ty; g1->ty += i64 * y / d; i64 = p2->x - p1->x; g1->x += i64 * y / d; p1 = g2->p1; p2 = g2->p2; } d = g2->y2 - g2->y1; if (d) { i64 = p2->tx - p1->tx; g2->tx += i64 * y / d; i64 = p2->ty - p1->ty; g2->ty += i64 * y / d; i64 = p2->x - p1->x; g2->x += i64 * y / d; } y1 = 0; } if (y2 >= dheight) { // clip bottom y2 = dheight - 1; } // move indexed variable values into direct variables for faster referencing // within 2nd bottleneck g1x = g1->x; g2x = g2->x; g1tx = g1->tx; g2tx = g2->tx; g1ty = g1->ty; g2ty = g2->ty; g1xi = g1->xi; g2xi = g2->xi; g1txi = g1->txi; g2txi = g2->txi; g1tyi = g1->tyi; g2tyi = g2->tyi; // 2nd bottleneck for (y = y1; y <= y2; y++) { if (g1x < 0) x1 = (g1x - 65535) / 65536; else x1 = g1x / 65536; // int-style rounding of fixed-point value if (g2x < 0) x2 = (g2x - 65535) / 65536; else x2 = g2x / 65536; if (x1 >= dwidth | x2 < 0) goto mtri4_donerow; // crop if(entirely offscreen tx = g1tx; ty = g1ty; // calculate gradients if they might be required if (x1 != x2) { d = g2x - g1x; i64 = g2tx - g1tx; txi = (i64 << 16) / d; i64 = g2ty - g1ty; tyi = (i64 << 16) / d; } else { txi = 0; tyi = 0; } // calculate pixel offsets from ideals loff = ((g1x & 65535) - 32768); // note; works for positive & negative // values roff = ((g2x & 65535) - 32768); if (roff < 0) { // not enough of rhs pixel exists to use if (x2 < dwidth & no_edge_overlap == 0) { // onscreen check // draw rhs pixel as is //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< col = src_offset[(g2ty >> 16) * swidth + (g2tx >> 16)]; if (col != transparent_color) *(dst_offset + (y * dwidth + x2)) = col; //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< } // move left one position x2--; if (x1 > x2 | x2 < 0) goto mtri4_donerow; // no more to do } else { if (no_edge_overlap) { x2 = x2 - 1; if (x1 > x2 | x2 < 0) goto mtri4_donerow; // no more to do } } if (loff > 0) { // draw lhs pixel as is if (x1 >= 0) { //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< col = src_offset[(ty >> 16) * swidth + (tx >> 16)]; if (col != transparent_color) *(dst_offset + (y * dwidth + x1)) = col; //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< } // skip to next x location, effectively reducing steps by 1 x1++; if (x1 > x2) goto mtri4_donerow; loff = -(65536 - loff); // adjust alignment to jump to next ideal offset } // align to loff i64 = -loff; tx += (i64 * txi) / 65536; ty += (i64 * tyi) / 65536; if (x1 < 0) { // clip left d = g2x - g1x; i64 = g2tx - g1tx; tx += ((i64 << 16) * -x1) / d; i64 = g2ty - g1ty; ty += ((i64 << 16) * -x1) / d; if (x1 < 0) x1 = 0; } if (x2 >= dwidth) { x2 = dwidth - 1; // clip right } //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< pixel_offset = dst_offset + (y * dwidth + x1); //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< // bottleneck for (x = x1; x <= x2; x++) { //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< col = src_offset[(ty >> 16) * swidth + (tx >> 16)]; if (col != transparent_color) *pixel_offset = col; pixel_offset++; //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< tx += txi; ty += tyi; } mtri4_donerow:; if (y != y2) { g1x += g1xi; g1tx += g1txi; g1ty += g1tyi; g2x += g2xi; g2tx += g2txi; g2ty += g2tyi; } } if (final == 0) { // update indexed variable values with direct variable values which have // changed & may be required g1->x = g1x; g2->x = g2x; g1->tx = g1tx; g2->tx = g2tx; g1->ty = g1ty; g2->ty = g2ty; mtri4_final:; if (y2 < dheight - 1) { // no point continuing if(offscreen! if (g1->y2 < g2->y2) g1 = g3; else g2 = g3; // avoid doing the same row twice y1 = g3->y1 + 1; y2 = g3->y2; g1->x += g1->xi; g1->tx += g1->txi; g1->ty += g1->tyi; g2->x += g2->xi; g2->tx += g2->txi; g2->ty += g2->tyi; final = 1; goto mtri4_usegrad3; } } return;