/** * This file has no copyright assigned and is placed in the Public Domain. * This file is part of the w64 mingw-runtime package. * No warranty is given; refer to the file DISCLAIMER.PD within this package. */ #ifndef __gl_h_ #ifndef __GL_H__ #define __gl_h_ #define __GL_H__ #if !(defined(WINGDIAPI) && defined(APIENTRY)) #include #else #include #endif #ifdef __cplusplus extern "C" { #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; #define GL_VERSION_1_1 1 #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_TRUE 1 #define GL_FALSE 0 #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_BITMAP 0x1A00 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV 0x2300 #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_EXT_vertex_array 1 #define GL_EXT_bgra 1 #define GL_EXT_paletted_texture 1 #define GL_WIN_swap_hint 1 #define GL_WIN_draw_range_elements 1 #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #define GL_DOUBLE_EXT GL_DOUBLE #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8 #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9 #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #define GL_LOGIC_OP GL_INDEX_LOGIC_OP #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT WINGDIAPI void APIENTRY glAccum(GLenum op,GLfloat value); WINGDIAPI void APIENTRY glAlphaFunc(GLenum func,GLclampf ref); WINGDIAPI GLboolean APIENTRY glAreTexturesResident(GLsizei n,const GLuint *textures,GLboolean *residences); WINGDIAPI void APIENTRY glArrayElement(GLint i); WINGDIAPI void APIENTRY glBegin(GLenum mode); WINGDIAPI void APIENTRY glBindTexture(GLenum target,GLuint texture); WINGDIAPI void APIENTRY glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap); WINGDIAPI void APIENTRY glBlendFunc(GLenum sfactor,GLenum dfactor); WINGDIAPI void APIENTRY glCallList(GLuint list); WINGDIAPI void APIENTRY glCallLists(GLsizei n,GLenum type,const GLvoid *lists); WINGDIAPI void APIENTRY glClear(GLbitfield mask); WINGDIAPI void APIENTRY glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha); WINGDIAPI void APIENTRY glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha); WINGDIAPI void APIENTRY glClearDepth(GLclampd depth); WINGDIAPI void APIENTRY glClearIndex(GLfloat c); WINGDIAPI void APIENTRY glClearStencil(GLint s); WINGDIAPI void APIENTRY glClipPlane(GLenum plane,const GLdouble *equation); WINGDIAPI void APIENTRY glColor3b(GLbyte red,GLbyte green,GLbyte blue); WINGDIAPI void APIENTRY glColor3bv(const GLbyte *v); WINGDIAPI void APIENTRY glColor3d(GLdouble red,GLdouble green,GLdouble blue); WINGDIAPI void APIENTRY glColor3dv(const GLdouble *v); WINGDIAPI void APIENTRY glColor3f(GLfloat red,GLfloat green,GLfloat blue); WINGDIAPI void APIENTRY glColor3fv(const GLfloat *v); WINGDIAPI void APIENTRY glColor3i(GLint red,GLint green,GLint blue); WINGDIAPI void APIENTRY glColor3iv(const GLint *v); WINGDIAPI void APIENTRY glColor3s(GLshort red,GLshort green,GLshort blue); WINGDIAPI void APIENTRY glColor3sv(const GLshort *v); WINGDIAPI void APIENTRY glColor3ub(GLubyte red,GLubyte green,GLubyte blue); WINGDIAPI void APIENTRY glColor3ubv(const GLubyte *v); WINGDIAPI void APIENTRY glColor3ui(GLuint red,GLuint green,GLuint blue); WINGDIAPI void APIENTRY glColor3uiv(const GLuint *v); WINGDIAPI void APIENTRY glColor3us(GLushort red,GLushort green,GLushort blue); WINGDIAPI void APIENTRY glColor3usv(const GLushort *v); WINGDIAPI void APIENTRY glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha); WINGDIAPI void APIENTRY glColor4bv(const GLbyte *v); WINGDIAPI void APIENTRY glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha); WINGDIAPI void APIENTRY glColor4dv(const GLdouble *v); WINGDIAPI void APIENTRY glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha); WINGDIAPI void APIENTRY glColor4fv(const GLfloat *v); WINGDIAPI void APIENTRY glColor4i(GLint red,GLint green,GLint blue,GLint alpha); WINGDIAPI void APIENTRY glColor4iv(const GLint *v); WINGDIAPI void APIENTRY glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha); WINGDIAPI void APIENTRY glColor4sv(const GLshort *v); WINGDIAPI void APIENTRY glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha); WINGDIAPI void APIENTRY glColor4ubv(const GLubyte *v); WINGDIAPI void APIENTRY glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha); WINGDIAPI void APIENTRY glColor4uiv(const GLuint *v); WINGDIAPI void APIENTRY glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha); WINGDIAPI void APIENTRY glColor4usv(const GLushort *v); WINGDIAPI void APIENTRY glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha); WINGDIAPI void APIENTRY glColorMaterial(GLenum face,GLenum mode); WINGDIAPI void APIENTRY glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); WINGDIAPI void APIENTRY glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type); WINGDIAPI void APIENTRY glCopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border); WINGDIAPI void APIENTRY glCopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border); WINGDIAPI void APIENTRY glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width); WINGDIAPI void APIENTRY glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height); WINGDIAPI void APIENTRY glCullFace(GLenum mode); WINGDIAPI void APIENTRY glDeleteLists(GLuint list,GLsizei range); WINGDIAPI void APIENTRY glDeleteTextures(GLsizei n,const GLuint *textures); WINGDIAPI void APIENTRY glDepthFunc(GLenum func); WINGDIAPI void APIENTRY glDepthMask(GLboolean flag); WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear,GLclampd zFar); WINGDIAPI void APIENTRY glDisable(GLenum cap); WINGDIAPI void APIENTRY glDisableClientState(GLenum array); WINGDIAPI void APIENTRY glDrawArrays(GLenum mode,GLint first,GLsizei count); WINGDIAPI void APIENTRY glDrawBuffer(GLenum mode); WINGDIAPI void APIENTRY glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid *indices); WINGDIAPI void APIENTRY glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels); WINGDIAPI void APIENTRY glEdgeFlag(GLboolean flag); WINGDIAPI void APIENTRY glEdgeFlagPointer(GLsizei stride,const GLvoid *pointer); WINGDIAPI void APIENTRY glEdgeFlagv(const GLboolean *flag); WINGDIAPI void APIENTRY glEnable(GLenum cap); WINGDIAPI void APIENTRY glEnableClientState(GLenum array); WINGDIAPI void APIENTRY glEnd(void); WINGDIAPI void APIENTRY glEndList(void); WINGDIAPI void APIENTRY glEvalCoord1d(GLdouble u); WINGDIAPI void APIENTRY glEvalCoord1dv(const GLdouble *u); WINGDIAPI void APIENTRY glEvalCoord1f(GLfloat u); WINGDIAPI void APIENTRY glEvalCoord1fv(const GLfloat *u); WINGDIAPI void APIENTRY glEvalCoord2d(GLdouble u,GLdouble v); WINGDIAPI void APIENTRY glEvalCoord2dv(const GLdouble *u); WINGDIAPI void APIENTRY glEvalCoord2f(GLfloat u,GLfloat v); WINGDIAPI void APIENTRY glEvalCoord2fv(const GLfloat *u); WINGDIAPI void APIENTRY glEvalMesh1(GLenum mode,GLint i1,GLint i2); WINGDIAPI void APIENTRY glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2); WINGDIAPI void APIENTRY glEvalPoint1(GLint i); WINGDIAPI void APIENTRY glEvalPoint2(GLint i,GLint j); WINGDIAPI void APIENTRY glFeedbackBuffer(GLsizei size,GLenum type,GLfloat *buffer); WINGDIAPI void APIENTRY glFinish(void); WINGDIAPI void APIENTRY glFlush(void); WINGDIAPI void APIENTRY glFogf(GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glFogfv(GLenum pname,const GLfloat *params); WINGDIAPI void APIENTRY glFogi(GLenum pname,GLint param); WINGDIAPI void APIENTRY glFogiv(GLenum pname,const GLint *params); WINGDIAPI void APIENTRY glFrontFace(GLenum mode); WINGDIAPI void APIENTRY glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar); WINGDIAPI GLuint APIENTRY glGenLists(GLsizei range); WINGDIAPI void APIENTRY glGenTextures(GLsizei n,GLuint *textures); WINGDIAPI void APIENTRY glGetBooleanv(GLenum pname,GLboolean *params); WINGDIAPI void APIENTRY glGetClipPlane(GLenum plane,GLdouble *equation); WINGDIAPI void APIENTRY glGetDoublev(GLenum pname,GLdouble *params); WINGDIAPI GLenum APIENTRY glGetError(void); WINGDIAPI void APIENTRY glGetFloatv(GLenum pname,GLfloat *params); WINGDIAPI void APIENTRY glGetIntegerv(GLenum pname,GLint *params); WINGDIAPI void APIENTRY glGetLightfv(GLenum light,GLenum pname,GLfloat *params); WINGDIAPI void APIENTRY glGetLightiv(GLenum light,GLenum pname,GLint *params); WINGDIAPI void APIENTRY glGetMapdv(GLenum target,GLenum query,GLdouble *v); WINGDIAPI void APIENTRY glGetMapfv(GLenum target,GLenum query,GLfloat *v); WINGDIAPI void APIENTRY glGetMapiv(GLenum target,GLenum query,GLint *v); WINGDIAPI void APIENTRY glGetMaterialfv(GLenum face,GLenum pname,GLfloat *params); WINGDIAPI void APIENTRY glGetMaterialiv(GLenum face,GLenum pname,GLint *params); WINGDIAPI void APIENTRY glGetPixelMapfv(GLenum map,GLfloat *values); WINGDIAPI void APIENTRY glGetPixelMapuiv(GLenum map,GLuint *values); WINGDIAPI void APIENTRY glGetPixelMapusv(GLenum map,GLushort *values); WINGDIAPI void APIENTRY glGetPointerv(GLenum pname,GLvoid **params); WINGDIAPI void APIENTRY glGetPolygonStipple(GLubyte *mask); WINGDIAPI const GLubyte *APIENTRY glGetString(GLenum name); WINGDIAPI void APIENTRY glGetTexEnvfv(GLenum target,GLenum pname,GLfloat *params); WINGDIAPI void APIENTRY glGetTexEnviv(GLenum target,GLenum pname,GLint *params); WINGDIAPI void APIENTRY glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params); WINGDIAPI void APIENTRY glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params); WINGDIAPI void APIENTRY glGetTexGeniv(GLenum coord,GLenum pname,GLint *params); WINGDIAPI void APIENTRY glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid *pixels); WINGDIAPI void APIENTRY glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat *params); WINGDIAPI void APIENTRY glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint *params); WINGDIAPI void APIENTRY glGetTexParameterfv(GLenum target,GLenum pname,GLfloat *params); WINGDIAPI void APIENTRY glGetTexParameteriv(GLenum target,GLenum pname,GLint *params); WINGDIAPI void APIENTRY glHint(GLenum target,GLenum mode); WINGDIAPI void APIENTRY glIndexMask(GLuint mask); WINGDIAPI void APIENTRY glIndexPointer(GLenum type,GLsizei stride,const GLvoid *pointer); WINGDIAPI void APIENTRY glIndexd(GLdouble c); WINGDIAPI void APIENTRY glIndexdv(const GLdouble *c); WINGDIAPI void APIENTRY glIndexf(GLfloat c); WINGDIAPI void APIENTRY glIndexfv(const GLfloat *c); WINGDIAPI void APIENTRY glIndexi(GLint c); WINGDIAPI void APIENTRY glIndexiv(const GLint *c); WINGDIAPI void APIENTRY glIndexs(GLshort c); WINGDIAPI void APIENTRY glIndexsv(const GLshort *c); WINGDIAPI void APIENTRY glIndexub(GLubyte c); WINGDIAPI void APIENTRY glIndexubv(const GLubyte *c); WINGDIAPI void APIENTRY glInitNames(void); WINGDIAPI void APIENTRY glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid *pointer); WINGDIAPI GLboolean APIENTRY glIsEnabled(GLenum cap); WINGDIAPI GLboolean APIENTRY glIsList(GLuint list); WINGDIAPI GLboolean APIENTRY glIsTexture(GLuint texture); WINGDIAPI void APIENTRY glLightModelf(GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glLightModelfv(GLenum pname,const GLfloat *params); WINGDIAPI void APIENTRY glLightModeli(GLenum pname,GLint param); WINGDIAPI void APIENTRY glLightModeliv(GLenum pname,const GLint *params); WINGDIAPI void APIENTRY glLightf(GLenum light,GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glLightfv(GLenum light,GLenum pname,const GLfloat *params); WINGDIAPI void APIENTRY glLighti(GLenum light,GLenum pname,GLint param); WINGDIAPI void APIENTRY glLightiv(GLenum light,GLenum pname,const GLint *params); WINGDIAPI void APIENTRY glLineStipple(GLint factor,GLushort pattern); WINGDIAPI void APIENTRY glLineWidth(GLfloat width); WINGDIAPI void APIENTRY glListBase(GLuint base); WINGDIAPI void APIENTRY glLoadIdentity(void); WINGDIAPI void APIENTRY glLoadMatrixd(const GLdouble *m); WINGDIAPI void APIENTRY glLoadMatrixf(const GLfloat *m); WINGDIAPI void APIENTRY glLoadName(GLuint name); WINGDIAPI void APIENTRY glLogicOp(GLenum opcode); WINGDIAPI void APIENTRY glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points); WINGDIAPI void APIENTRY glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points); WINGDIAPI void APIENTRY glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points); WINGDIAPI void APIENTRY glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points); WINGDIAPI void APIENTRY glMapGrid1d(GLint un,GLdouble u1,GLdouble u2); WINGDIAPI void APIENTRY glMapGrid1f(GLint un,GLfloat u1,GLfloat u2); WINGDIAPI void APIENTRY glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2); WINGDIAPI void APIENTRY glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2); WINGDIAPI void APIENTRY glMaterialf(GLenum face,GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glMaterialfv(GLenum face,GLenum pname,const GLfloat *params); WINGDIAPI void APIENTRY glMateriali(GLenum face,GLenum pname,GLint param); WINGDIAPI void APIENTRY glMaterialiv(GLenum face,GLenum pname,const GLint *params); WINGDIAPI void APIENTRY glMatrixMode(GLenum mode); WINGDIAPI void APIENTRY glMultMatrixd(const GLdouble *m); WINGDIAPI void APIENTRY glMultMatrixf(const GLfloat *m); WINGDIAPI void APIENTRY glNewList(GLuint list,GLenum mode); WINGDIAPI void APIENTRY glNormal3b (GLbyte nx,GLbyte ny,GLbyte nz); WINGDIAPI void APIENTRY glNormal3bv(const GLbyte *v); WINGDIAPI void APIENTRY glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz); WINGDIAPI void APIENTRY glNormal3dv(const GLdouble *v); WINGDIAPI void APIENTRY glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz); WINGDIAPI void APIENTRY glNormal3fv(const GLfloat *v); WINGDIAPI void APIENTRY glNormal3i(GLint nx,GLint ny,GLint nz); WINGDIAPI void APIENTRY glNormal3iv(const GLint *v); WINGDIAPI void APIENTRY glNormal3s(GLshort nx,GLshort ny,GLshort nz); WINGDIAPI void APIENTRY glNormal3sv(const GLshort *v); WINGDIAPI void APIENTRY glNormalPointer(GLenum type,GLsizei stride,const GLvoid *pointer); WINGDIAPI void APIENTRY glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar); WINGDIAPI void APIENTRY glPassThrough(GLfloat token); WINGDIAPI void APIENTRY glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat *values); WINGDIAPI void APIENTRY glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint *values); WINGDIAPI void APIENTRY glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort *values); WINGDIAPI void APIENTRY glPixelStoref(GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glPixelStorei(GLenum pname,GLint param); WINGDIAPI void APIENTRY glPixelTransferf(GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glPixelTransferi(GLenum pname,GLint param); WINGDIAPI void APIENTRY glPixelZoom(GLfloat xfactor,GLfloat yfactor); WINGDIAPI void APIENTRY glPointSize(GLfloat size); WINGDIAPI void APIENTRY glPolygonMode(GLenum face,GLenum mode); WINGDIAPI void APIENTRY glPolygonOffset(GLfloat factor,GLfloat units); WINGDIAPI void APIENTRY glPolygonStipple(const GLubyte *mask); WINGDIAPI void APIENTRY glPopAttrib(void); WINGDIAPI void APIENTRY glPopClientAttrib(void); WINGDIAPI void APIENTRY glPopMatrix(void); WINGDIAPI void APIENTRY glPopName(void); WINGDIAPI void APIENTRY glPrioritizeTextures(GLsizei n,const GLuint *textures,const GLclampf *priorities); WINGDIAPI void APIENTRY glPushAttrib(GLbitfield mask); WINGDIAPI void APIENTRY glPushClientAttrib(GLbitfield mask); WINGDIAPI void APIENTRY glPushMatrix(void); WINGDIAPI void APIENTRY glPushName(GLuint name); WINGDIAPI void APIENTRY glRasterPos2d(GLdouble x,GLdouble y); WINGDIAPI void APIENTRY glRasterPos2dv(const GLdouble *v); WINGDIAPI void APIENTRY glRasterPos2f(GLfloat x,GLfloat y); WINGDIAPI void APIENTRY glRasterPos2fv(const GLfloat *v); WINGDIAPI void APIENTRY glRasterPos2i(GLint x,GLint y); WINGDIAPI void APIENTRY glRasterPos2iv(const GLint *v); WINGDIAPI void APIENTRY glRasterPos2s(GLshort x,GLshort y); WINGDIAPI void APIENTRY glRasterPos2sv(const GLshort *v); WINGDIAPI void APIENTRY glRasterPos3d(GLdouble x,GLdouble y,GLdouble z); WINGDIAPI void APIENTRY glRasterPos3dv(const GLdouble *v); WINGDIAPI void APIENTRY glRasterPos3f(GLfloat x,GLfloat y,GLfloat z); WINGDIAPI void APIENTRY glRasterPos3fv(const GLfloat *v); WINGDIAPI void APIENTRY glRasterPos3i(GLint x,GLint y,GLint z); WINGDIAPI void APIENTRY glRasterPos3iv(const GLint *v); WINGDIAPI void APIENTRY glRasterPos3s(GLshort x,GLshort y,GLshort z); WINGDIAPI void APIENTRY glRasterPos3sv(const GLshort *v); WINGDIAPI void APIENTRY glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w); WINGDIAPI void APIENTRY glRasterPos4dv(const GLdouble *v); WINGDIAPI void APIENTRY glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w); WINGDIAPI void APIENTRY glRasterPos4fv(const GLfloat *v); WINGDIAPI void APIENTRY glRasterPos4i(GLint x,GLint y,GLint z,GLint w); WINGDIAPI void APIENTRY glRasterPos4iv(const GLint *v); WINGDIAPI void APIENTRY glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w); WINGDIAPI void APIENTRY glRasterPos4sv(const GLshort *v); WINGDIAPI void APIENTRY glReadBuffer(GLenum mode); WINGDIAPI void APIENTRY glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid *pixels); WINGDIAPI void APIENTRY glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2); WINGDIAPI void APIENTRY glRectdv(const GLdouble *v1,const GLdouble *v2); WINGDIAPI void APIENTRY glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2); WINGDIAPI void APIENTRY glRectfv(const GLfloat *v1,const GLfloat *v2); WINGDIAPI void APIENTRY glRecti(GLint x1,GLint y1,GLint x2,GLint y2); WINGDIAPI void APIENTRY glRectiv(const GLint *v1,const GLint *v2); WINGDIAPI void APIENTRY glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2); WINGDIAPI void APIENTRY glRectsv(const GLshort *v1,const GLshort *v2); WINGDIAPI GLint APIENTRY glRenderMode(GLenum mode); WINGDIAPI void APIENTRY glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z); WINGDIAPI void APIENTRY glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z); WINGDIAPI void APIENTRY glScaled(GLdouble x,GLdouble y,GLdouble z); WINGDIAPI void APIENTRY glScalef(GLfloat x,GLfloat y,GLfloat z); WINGDIAPI void APIENTRY glScissor(GLint x,GLint y,GLsizei width,GLsizei height); WINGDIAPI void APIENTRY glSelectBuffer(GLsizei size,GLuint *buffer); WINGDIAPI void APIENTRY glShadeModel(GLenum mode); WINGDIAPI void APIENTRY glStencilFunc(GLenum func,GLint ref,GLuint mask); WINGDIAPI void APIENTRY glStencilMask(GLuint mask); WINGDIAPI void APIENTRY glStencilOp(GLenum fail,GLenum zfail,GLenum zpass); WINGDIAPI void APIENTRY glTexCoord1d(GLdouble s); WINGDIAPI void APIENTRY glTexCoord1dv(const GLdouble *v); WINGDIAPI void APIENTRY glTexCoord1f(GLfloat s); WINGDIAPI void APIENTRY glTexCoord1fv(const GLfloat *v); WINGDIAPI void APIENTRY glTexCoord1i(GLint s); WINGDIAPI void APIENTRY glTexCoord1iv(const GLint *v); WINGDIAPI void APIENTRY glTexCoord1s(GLshort s); WINGDIAPI void APIENTRY glTexCoord1sv(const GLshort *v); WINGDIAPI void APIENTRY glTexCoord2d(GLdouble s,GLdouble t); WINGDIAPI void APIENTRY glTexCoord2dv(const GLdouble *v); WINGDIAPI void APIENTRY glTexCoord2f(GLfloat s,GLfloat t); WINGDIAPI void APIENTRY glTexCoord2fv(const GLfloat *v); WINGDIAPI void APIENTRY glTexCoord2i(GLint s,GLint t); WINGDIAPI void APIENTRY glTexCoord2iv(const GLint *v); WINGDIAPI void APIENTRY glTexCoord2s(GLshort s,GLshort t); WINGDIAPI void APIENTRY glTexCoord2sv(const GLshort *v); WINGDIAPI void APIENTRY glTexCoord3d(GLdouble s,GLdouble t,GLdouble r); WINGDIAPI void APIENTRY glTexCoord3dv(const GLdouble *v); WINGDIAPI void APIENTRY glTexCoord3f(GLfloat s,GLfloat t,GLfloat r); WINGDIAPI void APIENTRY glTexCoord3fv(const GLfloat *v); WINGDIAPI void APIENTRY glTexCoord3i(GLint s,GLint t,GLint r); WINGDIAPI void APIENTRY glTexCoord3iv(const GLint *v); WINGDIAPI void APIENTRY glTexCoord3s(GLshort s,GLshort t,GLshort r); WINGDIAPI void APIENTRY glTexCoord3sv(const GLshort *v); WINGDIAPI void APIENTRY glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q); WINGDIAPI void APIENTRY glTexCoord4dv(const GLdouble *v); WINGDIAPI void APIENTRY glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q); WINGDIAPI void APIENTRY glTexCoord4fv(const GLfloat *v); WINGDIAPI void APIENTRY glTexCoord4i(GLint s,GLint t,GLint r,GLint q); WINGDIAPI void APIENTRY glTexCoord4iv(const GLint *v); WINGDIAPI void APIENTRY glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q); WINGDIAPI void APIENTRY glTexCoord4sv(const GLshort *v); WINGDIAPI void APIENTRY glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); WINGDIAPI void APIENTRY glTexEnvf(GLenum target,GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glTexEnvfv(GLenum target,GLenum pname,const GLfloat *params); WINGDIAPI void APIENTRY glTexEnvi(GLenum target,GLenum pname,GLint param); WINGDIAPI void APIENTRY glTexEnviv(GLenum target,GLenum pname,const GLint *params); WINGDIAPI void APIENTRY glTexGend(GLenum coord,GLenum pname,GLdouble param); WINGDIAPI void APIENTRY glTexGendv(GLenum coord,GLenum pname,const GLdouble *params); WINGDIAPI void APIENTRY glTexGenf(GLenum coord,GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glTexGenfv(GLenum coord,GLenum pname,const GLfloat *params); WINGDIAPI void APIENTRY glTexGeni(GLenum coord,GLenum pname,GLint param); WINGDIAPI void APIENTRY glTexGeniv(GLenum coord,GLenum pname,const GLint *params); WINGDIAPI void APIENTRY glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid *pixels); WINGDIAPI void APIENTRY glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid *pixels); WINGDIAPI void APIENTRY glTexParameterf(GLenum target,GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glTexParameterfv(GLenum target,GLenum pname,const GLfloat *params); WINGDIAPI void APIENTRY glTexParameteri(GLenum target,GLenum pname,GLint param); WINGDIAPI void APIENTRY glTexParameteriv(GLenum target,GLenum pname,const GLint *params); WINGDIAPI void APIENTRY glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid *pixels); WINGDIAPI void APIENTRY glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels); WINGDIAPI void APIENTRY glTranslated(GLdouble x,GLdouble y,GLdouble z); WINGDIAPI void APIENTRY glTranslatef(GLfloat x,GLfloat y,GLfloat z); WINGDIAPI void APIENTRY glVertex2d(GLdouble x,GLdouble y); WINGDIAPI void APIENTRY glVertex2dv(const GLdouble *v); WINGDIAPI void APIENTRY glVertex2f(GLfloat x,GLfloat y); WINGDIAPI void APIENTRY glVertex2fv(const GLfloat *v); WINGDIAPI void APIENTRY glVertex2i(GLint x,GLint y); WINGDIAPI void APIENTRY glVertex2iv(const GLint *v); WINGDIAPI void APIENTRY glVertex2s(GLshort x,GLshort y); WINGDIAPI void APIENTRY glVertex2sv(const GLshort *v); WINGDIAPI void APIENTRY glVertex3d(GLdouble x,GLdouble y,GLdouble z); WINGDIAPI void APIENTRY glVertex3dv(const GLdouble *v); WINGDIAPI void APIENTRY glVertex3f(GLfloat x,GLfloat y,GLfloat z); WINGDIAPI void APIENTRY glVertex3fv(const GLfloat *v); WINGDIAPI void APIENTRY glVertex3i(GLint x,GLint y,GLint z); WINGDIAPI void APIENTRY glVertex3iv(const GLint *v); WINGDIAPI void APIENTRY glVertex3s(GLshort x,GLshort y,GLshort z); WINGDIAPI void APIENTRY glVertex3sv(const GLshort *v); WINGDIAPI void APIENTRY glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w); WINGDIAPI void APIENTRY glVertex4dv(const GLdouble *v); WINGDIAPI void APIENTRY glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w); WINGDIAPI void APIENTRY glVertex4fv(const GLfloat *v); WINGDIAPI void APIENTRY glVertex4i(GLint x,GLint y,GLint z,GLint w); WINGDIAPI void APIENTRY glVertex4iv(const GLint *v); WINGDIAPI void APIENTRY glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w); WINGDIAPI void APIENTRY glVertex4sv(const GLshort *v); WINGDIAPI void APIENTRY glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); WINGDIAPI void APIENTRY glViewport(GLint x,GLint y,GLsizei width,GLsizei height); typedef void (APIENTRY *PFNGLARRAYELEMENTEXTPROC)(GLint i); typedef void (APIENTRY *PFNGLDRAWARRAYSEXTPROC)(GLenum mode,GLint first,GLsizei count); typedef void (APIENTRY *PFNGLVERTEXPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); typedef void (APIENTRY *PFNGLNORMALPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); typedef void (APIENTRY *PFNGLCOLORPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); typedef void (APIENTRY *PFNGLINDEXPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); typedef void (APIENTRY *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); typedef void (APIENTRY *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride,GLsizei count,const GLboolean *pointer); typedef void (APIENTRY *PFNGLGETPOINTERVEXTPROC)(GLenum pname,GLvoid **params); typedef void (APIENTRY *PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode,GLsizei count,const GLvoid *pi); typedef void (APIENTRY *PFNGLDRAWRANGEELEMENTSWINPROC)(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid *indices); typedef void (APIENTRY *PFNGLADDSWAPHINTRECTWINPROC)(GLint x,GLint y,GLsizei width,GLsizei height); typedef void (APIENTRY *PFNGLCOLORTABLEEXTPROC)(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const GLvoid *data); typedef void (APIENTRY *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid *data); typedef void (APIENTRY *PFNGLGETCOLORTABLEEXTPROC)(GLenum target,GLenum format,GLenum type,GLvoid *data); typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target,GLenum pname,GLint *params); typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target,GLenum pname,GLfloat *params); // OpenGL 1.3 #define GL_VERSION_1_3 1 #define GL_MULTISAMPLE 0x809D #ifdef __cplusplus } #endif #endif /* __GL_H__ */ #endif /* __gl_h_ */