/* Copyright 2020 Morgan McGuire & Mara Gagiu. Available under the MIT license. https://casual-effects.com/research/McGuire2021PixelArt/index.html */ #ifndef __MMPX_H__ #define __MMPX_H__ #include void mmpx_scale2x(const uint32_t *srcBuffer, uint32_t *dst, uint32_t srcWidth, uint32_t srcHeight); #endif #ifdef MMPX_IMPLEMENTATION #include static inline uint32_t luma(uint32_t color) { const uint32_t alpha = (color & 0xFF000000) >> 24; return (((color & 0x00FF0000) >> 16) + ((color & 0x0000FF00) >> 8) + (color & 0x000000FF) + 1) * (256 - alpha); } static inline bool all_eq2(uint32_t B, uint32_t A0, uint32_t A1) { return ((B ^ A0) | (B ^ A1)) == 0; } static inline bool all_eq3(uint32_t B, uint32_t A0, uint32_t A1, uint32_t A2) { return ((B ^ A0) | (B ^ A1) | (B ^ A2)) == 0; } static inline bool all_eq4(uint32_t B, uint32_t A0, uint32_t A1, uint32_t A2, uint32_t A3) { return ((B ^ A0) | (B ^ A1) | (B ^ A2) | (B ^ A3)) == 0; } static inline bool any_eq3(uint32_t B, uint32_t A0, uint32_t A1, uint32_t A2) { return B == A0 || B == A1 || B == A2; } static inline bool none_eq2(uint32_t B, uint32_t A0, uint32_t A1) { return (B != A0) && (B != A1); } static inline bool none_eq4(uint32_t B, uint32_t A0, uint32_t A1, uint32_t A2, uint32_t A3) { return B != A0 && B != A1 && B != A2 && B != A3; } static inline int mmpx_clamp(int v, int min, int max) { return v < min ? min : min > max ? max : v; } struct Meta { const uint32_t *srcBuffer; uint32_t srcWidth; uint32_t srcHeight; uint32_t srcMaxX; uint32_t srcMaxY; }; static inline uint32_t src(const struct Meta *meta, int x, int y) { // Clamp to border if ((uint32_t)x > (uint32_t)meta->srcMaxX || (uint32_t)y > (uint32_t)meta->srcMaxY) { x = mmpx_clamp(x, 0, meta->srcMaxX); y = mmpx_clamp(y, 0, meta->srcMaxY); } return meta->srcBuffer[y * meta->srcWidth + x]; } static struct Meta build_meta(const uint32_t *srcBuffer, uint32_t srcWidth, uint32_t srcHeight) { return (struct Meta){ .srcBuffer = srcBuffer, .srcWidth = srcWidth, .srcHeight = srcHeight, .srcMaxX = srcWidth - 1, .srcMaxY = srcHeight - 1, }; } void mmpx_scale2x(const uint32_t *srcBuffer, uint32_t *dst, uint32_t srcWidth, uint32_t srcHeight) { const struct Meta meta = build_meta(srcBuffer, srcWidth, srcHeight); for (uint32_t srcY = 0; srcY < srcHeight; ++srcY) { uint32_t srcX = 0; // Inputs carried along rows uint32_t A = src(&meta, srcX - 1, srcY - 1); uint32_t B = src(&meta, srcX, srcY - 1); uint32_t C = src(&meta, srcX + 1, srcY - 1); uint32_t D = src(&meta, srcX - 1, srcY); uint32_t E = src(&meta, srcX, srcY); uint32_t F = src(&meta, srcX + 1, srcY); uint32_t G = src(&meta, srcX - 1, srcY + 1); uint32_t H = src(&meta, srcX, srcY + 1); uint32_t I = src(&meta, srcX + 1, srcY + 1); uint32_t Q = src(&meta, srcX - 2, srcY); uint32_t R = src(&meta, srcX + 2, srcY); for (srcX = 0; srcX < srcWidth; ++srcX) { // Outputs uint32_t J = E, K = E, L = E, M = E; if (((A ^ E) | (B ^ E) | (C ^ E) | (D ^ E) | (F ^ E) | (G ^ E) | (H ^ E) | (I ^ E)) != 0) { const uint32_t P = src(&meta, srcX, srcY - 2), S = src(&meta, srcX, srcY + 2); const uint32_t Bl = luma(B), Dl = luma(D), El = luma(E), Fl = luma(F), Hl = luma(H); // 1:1 slope rules { if ((D == B && D != H && D != F) && (El >= Dl || E == A) && any_eq3(E, A, C, G) && ((El < Dl) || A != D || E != P || E != Q)) J = D; if ((B == F && B != D && B != H) && (El >= Bl || E == C) && any_eq3(E, A, C, I) && ((El < Bl) || C != B || E != P || E != R)) K = B; if ((H == D && H != F && H != B) && (El >= Hl || E == G) && any_eq3(E, A, G, I) && ((El < Hl) || G != H || E != S || E != Q)) L = H; if ((F == H && F != B && F != D) && (El >= Fl || E == I) && any_eq3(E, C, G, I) && ((El < Fl) || I != H || E != R || E != S)) M = F; } // Intersection rules { if ((E != F && all_eq4(E, C, I, D, Q) && all_eq2(F, B, H)) && (F != src(&meta, srcX + 3, srcY))) K = M = F; if ((E != D && all_eq4(E, A, G, F, R) && all_eq2(D, B, H)) && (D != src(&meta, srcX - 3, srcY))) J = L = D; if ((E != H && all_eq4(E, G, I, B, P) && all_eq2(H, D, F)) && (H != src(&meta, srcX, srcY + 3))) L = M = H; if ((E != B && all_eq4(E, A, C, H, S) && all_eq2(B, D, F)) && (B != src(&meta, srcX, srcY - 3))) J = K = B; if (Bl < El && all_eq4(E, G, H, I, S) && none_eq4(E, A, D, C, F)) J = K = B; if (Hl < El && all_eq4(E, A, B, C, P) && none_eq4(E, D, G, I, F)) L = M = H; if (Fl < El && all_eq4(E, A, D, G, Q) && none_eq4(E, B, C, I, H)) K = M = F; if (Dl < El && all_eq4(E, C, F, I, R) && none_eq4(E, B, A, G, H)) J = L = D; } // 2:1 slope rules { if (H != B) { if (H != A && H != E && H != C) { if (all_eq3(H, G, F, R) && none_eq2(H, D, src(&meta, srcX + 2, srcY - 1))) L = M; if (all_eq3(H, I, D, Q) && none_eq2(H, F, src(&meta, srcX - 2, srcY - 1))) M = L; } if (B != I && B != G && B != E) { if (all_eq3(B, A, F, R) && none_eq2(B, D, src(&meta, srcX + 2, srcY + 1))) J = K; if (all_eq3(B, C, D, Q) && none_eq2(B, F, src(&meta, srcX - 2, srcY + 1))) K = J; } } // H !== B if (F != D) { if (D != I && D != E && D != C) { if (all_eq3(D, A, H, S) && none_eq2(D, B, src(&meta, srcX + 1, srcY + 2))) J = L; if (all_eq3(D, G, B, P) && none_eq2(D, H, src(&meta, srcX + 1, srcY - 2))) L = J; } if (F != E && F != A && F != G) { if (all_eq3(F, C, H, S) && none_eq2(F, B, src(&meta, srcX - 1, srcY + 2))) K = M; if (all_eq3(F, I, B, P) && none_eq2(F, H, src(&meta, srcX - 1, srcY - 2))) M = K; } } // F !== D } // 2:1 slope } const uint32_t dstIndex = ((srcX + srcX) + (srcY << 2) * srcWidth) >> 0; uint32_t *dstPacked = dst + dstIndex; *dstPacked = J; dstPacked++; *dstPacked = K; dstPacked += srcWidth + meta.srcMaxX; *dstPacked = L; dstPacked++; *dstPacked = M; A = B; B = C; C = src(&meta, srcX + 2, srcY - 1); Q = D; D = E; E = F; F = R; R = src(&meta, srcX + 3, srcY); G = H; H = I; I = src(&meta, srcX + 2, srcY + 1); } // X } // Y } #endif