{{DISPLAYTITLE:_SNDOPENRAW}} '''_SNDOPENRAW''' function opens a new channel to shove _SNDRAW content into to manage multiple dynamically generated sounds. {{PageSyntax}} ::::: pipehandle = '''_SNDOPENRAW''' * You can manage multiple dynamically generated sounds at once without having to worry about mixing. * Use [[_SNDCLOSE]] to remove the pipe sound handles from memory. ''Example:'' Combining 2 sounds without worrying about mixing: {{CodeStart}} '' '' a = {{Cl|_SNDOPENRAW}} b = {{Cl|_SNDOPENRAW}} {{Cl|FOR...NEXT|FOR}} x = 1 {{Cl|TO}} 100000 {{Cl|_SNDRAW}} {{Cl|SIN}}(x / 10), , a 'fill with a tone {{Cl|_SNDRAW}} {{Cl|RND}} * 1 - 0.5, , b 'fill with static {{Cl|NEXT}} {{Cl|_SNDCLOSE}} a {{Cl|_SNDCLOSE}} b '' '' {{CodeEnd}}{{small|Code by Galleon}} {{PageSeeAlso}} * [[_SNDRAWDONE]] {{text|(GL only)}} * [[_SNDRAW]] * [[_SNDCLOSE]] {{PageNavigation}}