{{DISPLAYTITLE:_SNDPAUSE}} The [[_SNDPAUSE]] statement pauses a sound using a handle from the [[_SNDOPEN]] function. {{PageSyntax}} ::: [[_SNDPAUSE]] {{Parameter|handle&}} {{PageDescription}} * Sound must be playing or statement will not do anything! * Continue playing by calling [[_SNDPLAY]] * Sound files opened must have the "PAUSE" capability to use this statement and '''still may not pause'''. * '''Calling _SNDPAUSE again will not continue playing!''' {{TextStart}} QB64 supports the following sound file formats ('''Bold is a guaranteed capability'''): WAV = "'''VOL,SYNC,LEN''',PAUSE" [http://www.rarewares.org/ogg-oggdropxpd.php Free WAV to OGG GUI converter] OGG = "VOL,SYNC,LEN,PAUSE" [http://www.rarewares.org/ogg-oggenc.php Free WAV to OGG converter] AIF = "VOL,SYNC,LEN,PAUSE" RIF = "VOL,SYNC,LEN,PAUSE" VOC = "VOL,SYNC,LEN,PAUSE" MID = "'''VOL'''" MOD = "VOL,PAUSE" MP3 = "'''VOL''',PAUSE,SETPOS" [http://www.freemp3wmaconverter.com/index.html Free WMA, MP3 and OGG converter] ''Note:'' {{Cb|_SNDBAL}} only affects MP3 volume. Sound will reside in main channel. {{TextEnd}} ''Example:'' {{CodeStart}} '' '' {{Cl|_SNDPAUSE}} h& '' '' {{CodeEnd}} {{PageSeeAlso}} * [[_SNDPLAY]], [[_SNDSTOP]] * [[_SNDPAUSED]] {{PageNavigation}}