{{QBDLDATE:07-31-2022}} {{QBDLTIME:23:46:00}} {{DISPLAYTITLE:_glBindTexture}} The '''_glBindTexture''' statement enables the creation of a named texture that is bound to a texture target. {{PageSyntax}} : '''_glBindTexture''' GLenum {{Parameter|target}}, GLuint {{Parameter|texture}} {{PageParameters}} * OpenGL is using its own set of variable types to describe its command parameters. * Use the following table to find the respective QB64 [[Variable Types]]. {{OpenGLTypesPlugin}} {{PageDescription}} * OpenGL's documentation is available in several places, so we won't reproduce it here for another time. * The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glbindtexture Microsoft Docs] and is also valid for QB64 usage. {{PageSeeAlso}} * [[_GL|SUB _GL]] * [[_glAreTexturesResident]], [[_glDeleteTextures]], [[_glGenTextures]], [https://docs.microsoft.com/en-us/windows/win32/opengl/glgetbooleanv--glgetdoublev--glgetfloatv--glgetintegerv _glGet] * [https://docs.microsoft.com/en-us/windows/win32/opengl/glgettexparameter _glGetTexParameter], [[_glIsTexture]], [[_glPrioritizeTextures]], [[_glTexImage1D]] * [[_glTexImage2D]], [https://docs.microsoft.com/en-us/windows/win32/opengl/gltexparameter-functions _glTexParameter] {{PageNavigation}} [[Category:Final]]