'Matrix by Antoni Gual agual@eic.ictnet.es 'for Rel's 9 LINER contest at QBASICNEWS.COM 1/2003 '------------------------------------------------------------------------ 1 DEF SEG = &HB800 2 FOR i% = 0 TO 159 STEP 4 ' adjust this speed constant for optimal effect ' | 0 no speed ;) .05 should be too fast even for a 386 ' | 3 IF RND < .0005 THEN j% = 3840 ELSE j% = -1 4 IF j% > 0 THEN POKE j% + i%, PEEK(j% - 160 + i%) 5 IF j% > 0 THEN j% = j% - 160 6 IF j% > 0 THEN GOTO 4 7 IF j% = 0 THEN IF RND > .3 THEN POKE i%, 96 * RND + 32 ELSE POKE i%, 32 8 NEXT 9 IF LEN(INKEY$) = 0 THEN GOTO 2