'///Non Palette rotated plasma '///Relsoft 2003 '///Compile and see the speed. Didn't optimize it as much as I want though... 1 SCREEN 13 2 DIM Lsin1%(-1024 TO 1024), Lsin2%(-1024 TO 1024), Lsin3%(-1024 TO 1024) 3 FOR I% = -1024 TO 1024 4 Lsin1%(I%) = SIN(I% / (128)) * 256 'Play with these values 5 Lsin2%(I%) = SIN(I% / (64)) * 128 'for different types of fx 6 Lsin3%(I%) = SIN(I% / (32)) * 64 ';*) 7 IF I% > -1 AND I% < 256 THEN PALETTE I%, 65536 * (INT(32 - 31 * SIN(I% * 3.14151693# / 128))) + 256 * (INT(32 - 31 * SIN(I% * 3.14151693# / 64))) + (INT(32 - 31 * SIN(I% * 3.14151693# / 32))) 8 NEXT I% 9 DEF SEG = &HA000 10 Dir% = 1 11 DO 12 Counter& = (Counter& + Dir%) 13 IF Counter& > 600 THEN Dir% = -Dir% 14 IF Counter& < -600 THEN Dir% = -Dir% 15 Rot% = 64 * (((Counter& AND 1) = 1) OR 1) 16 StartOff& = 0 17 FOR y% = 0 TO 199 18 FOR x% = 0 TO 318 19 Rot% = -Rot% 20 C% = Lsin3%(x% + Rot% - Counter&) + Lsin1%(x% + Rot% + Counter&) + Lsin2%(y% + Rot%) 21 POKE StartOff& + x%, C% 22 NEXT x% 23 StartOff& = StartOff& + 320 24 NEXT y% 25 LOOP UNTIL INKEY$ <> ""