A [[FUNCTION]] block statement is used to create a function procedure to return a calculated value to a program. {{PageSyntax}} : '''FUNCTION procedureName'''[type-suffix] [(''parameters'')] :: ''{code}'' :: 'variable definitions and procedure statements :: ⋮ :: procedureName = returnValue : '''END FUNCTION''' {{PageDescription}} * The function type can be any variable type that it will return to the program and is represented by the type suffix. * Functions hold one return value in the function's name which is a variable type. Other values can be passed through ''parameters''. * Functions are often referred to in program calculations, not called like SUB procedures. [[CALL]] cannot be used with functions. * If there are no parameters passed or they are [[SHARED]] the ''parameters'' and parenthesis are not required. * Variable names within the procedure do not have to match the names used in the reference parameters, just the value types. * All [[$DYNAMIC|dynamic]] variable values return to 0 or null strings when the procedure is exited except when a variable or the entire function is [[STATIC]]. This can save program memory as all [[$DYNAMIC|dynamic]] memory used in a FUNCTION is released on procedure exit. * FUNCTION procedure code can use [[GOSUB]] and [[GOTO]] line numbers or labels inside of the procedure when necessary. * For early function exits use [[EXIT]] [[FUNCTION]] before [[END FUNCTION]] and [[GOSUB]] procedures using [[RETURN]]. * '''QB64 ignores all procedural DECLARE statements.''' Define all ''parameter'' [[Data types|types]] in the FUNCTION procedure. * '''Images are not deallocated when the [[SUB]] or [[FUNCTION]] they are created in ends. Free them with [[_FREEIMAGE]].''' * The IDE can create the FUNCTION and END FUNCTION lines for you. Use the ''New FUNCTION...'' option in the Edit Menu. A box will come up for you to enter a name for the FUNCTION. Enter all code between the FUNCTION and [[END FUNCTION]] lines. ==QBasic/QuickBASIC== * Once a FUNCTION was created and used, the QBasic IDE would DECLARE it when the file was saved. '''QB64 doesn't need these declarations.''' * QBasic's IDE could place a [[DEFINT]], [[DEFSNG]], [[DEFLNG]], [[DEFDBL]] or [[DEFSTR]] statement before the FUNCTION line if it is used in the main module. It may even be the wrong variable type needed. * QBasic allowed programmers to add DATA fields anywhere because the IDE separated the main code from other procedures. {{PageExamples}} ''Example 1:'' A simple function that returns the current path. Place [[FUNCTION]] or [[SUB]] procedures after the program [[END]]. {{CodeStart}} '' '' {{Cl|PRINT}} "Current path = "; PATH$ {{Cl|END}} {{Cl|FUNCTION}} PATH$ f% = {{Cl|FREEFILE}} file$ = "D0Spath.inf" 'file name uses a zero to prevent an overwrite of existing file name {{Cl|SHELL}} {{Cl|_HIDE}} "CD > " + file$ 'send screen information to a created text file {{Cl|OPEN}} file$ {{Cl|FOR (file statement)|FOR}} {{Cl|INPUT (file mode)|INPUT}} {{Cl|AS}} #f% 'file should exist with one line of text {{Cl|LINE INPUT (file statement)|LINE INPUT}} #f%, PATH$ 'read file path text to function name {{Cl|CLOSE}} #f% {{Cl|KILL}} file$ {{Cl|END FUNCTION}} '' '' {{CodeEnd}} ''Example 2:'' Returns a [[LONG]] array byte size required for a certain sized graphics screen pixel area [[GET (graphics statement)|GET]]. {{CodeStart}} '' '' {{Cl|INPUT}} "Enter a screen mode: ", mode% {{Cl|INPUT}} "Enter image width: ", wide& {{Cl|INPUT}} "Enter image depth: ", deep& IntegerArray& = ImageBufferSize&(wide&, deep&, mode%) \ 2 ' returns size of an {{Cl|INTEGER}} array. {{Cl|PRINT}} IntegerArray& {{Cl|END}} {{Cl|DEFINT}} A-Z {{Cl|FUNCTION}} ImageBufferSize& (Wide&, Deep&, ScreenMode%) {{Cl|SELECT CASE}} ScreenMode% {{Cl|CASE}} 1: BPPlane = 2: Planes = 1 {{Cl|CASE}} 2, 3, 4, 11: BPPlane = 1: Planes = 1 {{Cl|CASE}} 7, 8, 9, 12: BPPlane = 1: Planes = 4 {{Cl|CASE}} 10: BPPlane = 1: Planes = 2 {{Cl|CASE}} 13: BPPlane = 8: Planes = 1 {{Cl|CASE ELSE}}: BPPlane = 0 {{Cl|END SELECT}} ImageBufferSize& = 4 + {{Cl|INT}}((Wide& * BPPlane + 7) / 8) * (Deep& * Planes) 'return the value to function name. {{Cl|END FUNCTION}} '' '' {{CodeEnd}} :''Explanation:'' Function calculates the array byte size required when you [[GET (graphics statement)|GET]] an area of a graphics [[SCREEN]]. Each mode may require a different sized array. Since graphics uses [[INTEGER]] arrays, 2 byte elements, the size returned is divided by 2 in the IntegerArray& calculation function reference. Function returns only 4 for [[SCREEN]] 0 which is a text only mode. {{PageSeeAlso}} * [[SUB]], [[SCREEN (statement)]] * [[EXIT]] (statement), [[END]] * [[_EXIT (function)]] {{PageNavigation}} <