The [[PCOPY]] statement copies one source screen page to a destination page in memory. {{PageSyntax}} : [[PCOPY]] {{Parameter|sourcePage%}}, {{Parameter|destinationPage%}} {{PageDescription}} * {{Parameter|sourcePage%}} is an image page in video memory. * {{Parameter|destinationPage%}} is the video memory location to copy the source image to. * The working page is set as 0. All drawing occurs there. * The visible page is set as any page number that the SCREEN mode allows. * The [[_DISPLAY (function)]] return can be used a page number reference in '''QB64''' (See Example 1). * The '''QB64''' [[_DISPLAY]] statement can also be used to stop screen flicker without page flipping or [[CLS]] and '''is the recommended practice'''. ==QBasic/QuickBASIC== * {{Parameter|sourcePage%}} and {{Parameter|destinationPage%}} numbers are limited by the SCREEN mode used. In '''QB64''', the same limits don't apply. {{PageExamples}} ''Example 1:'' Creating a mouse cursor using a page number that '''you create''' in memory without setting up page flipping. {{CodeStart}} {{Cl|SCREEN (statement)|SCREEN}} {{Cl|_NEWIMAGE}}(640, 480, 32) 'any graphics mode should work without setting up pages {{Cl|_MOUSEHIDE}} SetupCursor {{Cl|PRINT}} "Hello World!" {{Cl|DO}}: {{Cl|_LIMIT}} 30 {{Cl|DO}} {{Cl|WHILE}} {{Cl|_MOUSEINPUT}}: {{Cl|LOOP}} 'main loop must contain _MOUSEINPUT ' other program code {{Cl|LOOP}} {{Cl|SUB}} SetupCursor {{Cl|ON TIMER(n)|ON TIMER}}(0.02) UpdateCursor {{Cl|TIMER}} ON {{Cl|END SUB}} {{Cl|SUB}} UpdateCursor {{Cl|PCOPY}} {{Cl|_DISPLAY (function)|_DISPLAY}}, 100 'any page number as desination with the _DISPLAY function as source {{Cl|PSET}} ({{Cl|_MOUSEX}}, {{Cl|_MOUSEY}}), {{Cl|_RGB}}(0, 255, 0) {{Cl|DRAW}} "ND10F10L3F5L4H5L3" {{Cl|_DISPLAY}} 'statement shows image {{Cl|PCOPY}} 100, {{Cl|_DISPLAY (function)|_DISPLAY}} 'function return as destination page {{Cl|END SUB}} '' '' {{CodeEnd}} :''Note:'' Works with [[_DISPLAY (function)]] as the other page. If mouse reads are not crucial, put the _MOUSEINPUT loop inside of the UpdateCursor Sub. ''Example 2:'' Bouncing balls {{CodeStart}} '' '' {{Cl|SCREEN (statement)|SCREEN}} 7, 0, 1, 0 {{Cl|DIM}} x(10), y(10), dx(10), dy(10) {{Cl|FOR...NEXT|FOR}} a = 1 {{Cl|TO}} 10 x(a) = {{Cl|INT}}({{Cl|RND}} * 320) + 1 y(a) = {{Cl|INT}}({{Cl|RND}} * 200) + 1 dx(a) = ({{Cl|RND}} * 2) - 1 dy(a) = ({{Cl|RND}} * 2) - 1 {{Cl|NEXT}} {{Cl|DO...LOOP|DO}} {{Cl|PCOPY}} 1, 0 'place image on the visible page 0 {{Cl|CLS}} {{Cl|_LIMIT}} 100 'regulates speed of balls in QB64 {{Cl|FOR...NEXT|FOR}} a = 1 {{Cl|TO}} 10 {{Cl|CIRCLE}}(x(a), y(a)), 5, 15 'all erasing and drawing is done on page 1 x(a) = x(a) + dx(a) y(a) = y(a) + dy(a) {{Cl|IF...THEN|IF}} x(a) > 320 {{Cl|THEN}} dx(a) = -dx(a): x(a) = x(a) - 1 {{Cl|IF...THEN|IF}} x(a) < 0 {{Cl|THEN}} dx(a) = -dx(a): x(a) = x(a) + 1 {{Cl|IF...THEN|IF}} y(a) > 200 {{Cl|THEN}} dy(a) = -dy(a): y(a) = y(a) - 1 {{Cl|IF...THEN|IF}} y(a) < 0 {{Cl|THEN}} dy(a) = -dy(a): y(a) = y(a) + 1 {{Cl|NEXT}} {{Cl|DO...LOOP|LOOP}} {{Cl|UNTIL}} {{Cl|INKEY$}} = {{Cl|CHR$}}(27) ' escape exit {{CodeEnd}} :''Explanation:'' PCOPY reduces the flickering produced by clearing the screen. x(a) = x(a) - 1, etc. is just to be safe that the balls stay within the boundaries. dx(a) = -dx(a), etc. is to keep the actual speed while inverting it (so that the ball "bounces"). The rest should be self-explanatory, but if you are unsure about arrays you might want to look at QB64 Tutorials -> [[Arrays]]. {{PageSeeAlso}} * [[_DISPLAY]] * [[SCREEN (statement)]] {{PageNavigation}} <