The '''POKE''' statement sets the value of a specified memory address offset. '''QB64 currently has limited access!''' {{PageSyntax}} :: POKE ''segment_offset'', ''offset_value'' * Writes a value to the ''segment_offset'' address in memory. * POKE can only be used to set a value from 0 to 255 (one byte). * A segment should be defined using [[DEF SEG]], if you don't define a segment qbasics ordinary segment will be used. * POKE sends byte values to memory areas. It does not directly access registers. * Important [[SCREEN (statement)|SCREEN]] segments using [[PEEK]] and [[POKE]] include &HB800 (text segment) and &HA000 (graphics segment). * [[DEF SEG]] should always be used to reset the default segment when access to other memory is no longer necessary. * POKE is safer to use than [[OUT]] which could damage a PC register. * '''Warning: DEF SEG, VARSEG , VARPTR, PEEK or POKE access QB64's emulated 16 bit conventional memory block!''' : '''It is highly recommended that QB64's [[_MEM]] memory system be used to avoid running out of memory.''' :''Example 1:'' Turning keyboard Lock and Insert modes on and off. {{CodeStart}} '' '' DEF SEG = 0 oldsetting% = PEEK(1047) POKE 1047,PEEK(1047) OR 16 ' ENABLES SCROLL LOCK POKE 1047,PEEK(1047) OR 32 ' ENABLES NUMBER LOCK POKE 1047,PEEK(1047) OR 64 ' ENABLES CAPS LOCK POKE 1047,PEEK(1047) OR 128 ' ENABLES INSERT MODE DEF SEG {{CodeEnd}} :''Note: Use [[XOR]] instead of [[OR]] above to alternate between on and off modes.'' {{CodeStart}} '' '' {{Cl|DEF SEG}} = 0 oldsetting% = {{Cl|PEEK}}(1047) POKE 1047,PEEK(1047) AND 239 ' TURNS OFF SCROLL LOCK (239 = 255 - 16) POKE 1047,PEEK(1047) AND 223 ' TURNS OFF NUMBER LOCK (223 = 255 - 32) POKE 1047,PEEK(1047) AND 191 ' TURNS OFF CAPS LOCK (191 = 255 - 64) POKE 1047,PEEK(1047) AND 127 ' TURNS OFF INSERT MODE (127 = 255 - 128) {{Cl|DEF SEG}} '' '' {{CodeEnd}} :''Note: Using [[AND]] requires that the bit value is subtracted from 255 to turn off a bit.'' The above examples won't work in NT. :'''Warning: The keyboard lights may NOT change so it is a good idea to restore the original settings!''' ''Example 2:'' A small PEEK and POKE fractal program. {{CodeStart}} '' '' {{Cl|SCREEN (statement)|SCREEN}} 13 {{Cl|DEF SEG}} = {{Cl|&H}}A000 'set to read screen buffer {{Cl|DO}} {{Cl|FOR...NEXT|FOR}} a& = 0 {{Cl|TO}} 65535 {{Cl|POKE}} a&, {{Cl|PEEK}}((a& * 2) {{Cl|AND (boolean)|AND}} {{Cl|&H}}FFFF&) + 1 {{Cl|NEXT}} {{Cl|_LIMIT}} 25 {{Cl|LOOP}} {{Cl|UNTIL}} {{Cl|INKEY$}} <> "" {{Cl|DEF SEG}} '' '' {{CodeEnd}} ''Example 3:'' Highlighting a row of text in Screen 0 {{CodeStart}} minX = 20: maxX = 60: minY = 10: maxY = 24 selection = 0 'the screen Y coordinate of the previously highlighted item {{Cl|FOR}} i% = 1 {{Cl|TO}} 25: {{Cl|LOCATE}} i%, 40: {{Cl|PRINT}} i%;: {{Cl|NEXT}} {{Cl|DO}}: {{Cl|_LIMIT}} 100 {{Cl|IF}} {{Cl|_MOUSEINPUT}} {{Cl|THEN}} 'Un-highlight any selected row {{Cl|IF}} selection {{Cl|THEN}} selectRow selection, minX, maxX, 0 x = {{Cl|CINT}}({{Cl|_MOUSEX}}) y = {{Cl|CINT}}({{Cl|_MOUSEY}}) {{Cl|IF}} x >= minX {{Cl|AND (boolean)|AND}} x <= maxX {{Cl|AND (boolean)|AND}} y >= minY {{Cl|AND (boolean)|AND}} y <= maxY {{Cl|THEN}} selection = y {{Cl|ELSE}} selection = 0 {{Cl|END IF}} 'Highlight any selected row {{Cl|IF}} selection {{Cl|THEN}} SelectRow selection, minX, maxX, 2 {{Cl|IF}} {{Cl|_MOUSEBUTTON}}(1) {{Cl|THEN}} {{Cl|LOCATE}} 1, 2: {{Cl|PRINT}} x, y, selection {{Cl|END IF}} {{Cl|LOOP}} {{Cl|UNTIL}} {{Cl|INKEY$}} <> "" {{Cl|SUB}} SelectRow (y, x1, x2, col) {{Cl|DEF SEG}} = {{Cl|&H}}B800 addr& = (x1 - 1 + (y - 1) * {{Cl|_WIDTH (function)|_WIDTH}}) * 2 + 1 {{Cl|FOR}} x = x1 {{Cl|TO}} x2 oldCol = {{Cl|PEEK}}(addr&) {{Cl|AND (boolean)|AND}} {{Cl|&B}}10001111 ' Mask foreground color and blink bit {{Cl|POKE}} addr&, oldCol {{Cl|OR}} ((col {{Cl|AND (boolean)|AND}} {{Cl|&B}}111) * {{Cl|&B}}10000) ' Apply background color addr& = addr& + 2 {{Cl|NEXT}} {{Cl|END SUB}} '' '' {{CodeEnd}} ''See Example:'' [[SelectScreen]] (Screen mode selection) ''See also:'' * [[DEF SEG]], [[DEF SEG = 0]] {{text|(reference)}} * [[PEEK]] {{text|(read memory)}}, [[OUT]] {{text|(write to register)}} * [[VARSEG]], [[VARPTR]] * [[_MEMGET (function)]], [[_MEMPUT]] * [[Scancodes]] {{text|(demo)}}, [[Screen Memory]] * [[PEEK and POKE Library]] {{PageNavigation}} <