{{DISPLAYTITLE:_BLINK}} The [[_BLINK]] statement toggles blinking colors in text mode (SCREEN 0). Default state is ON. {{PageSyntax}} : [[_BLINK]] {ON|OFF} {{PageDescription}} * SCREEN 0 emulates the VGA palette with regular colors from 0 to 15 and blinking colors from 16-31 (these are the same colors as 0-15, except their blink attribute is set to on). [[_BLINK]] OFF emulates writing to the video memory and disabling blinking for colors 16-31. * Using colors 16-31 for the foreground with [[_BLINK]] set to OFF will produce high intensity background colors. * [[_BLINK]] is only effective in SCREEN 0. It's ignored in graphic modes. * IF [[_DISPLAY]] is used, blinking is disabled, even if _BLINK is ON, but high intensity backgrounds aren't enabled in this case. ==Availability:== * Build 20170816/61 up (August 16, 2017). {{PageExamples}} {{CodeStart}}{{Cl|COLOR}} 16, 7 {{Cl|PRINT}} "This is printed in black over gray background. Black letters are blinking." {{Cl|PRINT}} "Hit a key..." {{Cl|SLEEP}} {{Cl|_BLINK}} OFF {{Cl|PRINT}} "Now the same text is printed in black over bright white, because blinking was disabled." {{CodeEnd}} {{PageSeeAlso}} * [[_BLINK (function)]] * [[OUT]] * [[_DISPLAY]] {{PageNavigation}} <