#include "glew/include/GL/glew.h" #ifdef QB64_MACOSX //note: MacOSX uses Apple's GLUT not FreeGLUT #include #include #include #include #else #define CORE_FREEGLUT #ifdef QB64_ANDROID #include "android_core/include/GL/freeglut.h" #else #ifdef QB64_BACKSLASH_FILESYSTEM #include "src\\freeglut.h" #else #include "src/freeglut.h" #endif #endif #endif