The {{KW|_SNDBAL}} statement attempts to set the balance or 3D position of a sound. {{PageSyntax}} :{{KW|_SNDBAL}} {{Parameter|handle&}}[, {{Parameter|x!}}][, {{Parameter|y!}}][, {{Parameter|z!}}] {{PageDescription}} *Attempts to position a sound in 3D space, or as close to it as the underlying software libraries allow. In some cases, this will be true 3D positioning, in others, a mere volume adjustment based on distance alone. :::*x distance values go from left(negative) to right(positive). :::*y distance values go from below(negative) to above(positive). :::*z distance values go from behind(negative) to in front(positive). *Omitted x, y or z {{KW|SINGLE}} values are set to 0. *By setting the x value to -1 or 1 it plays the sound at full volume from the appropriate speaker. *Sounds at a distance of 1 or -1 are played at full volume. Sounds further than a distance of 1000 cannot be heard. *The volume decreases linearly (at a constant gradient) over distance. Half volume = 500. * Opened sound files must have the "VOL" capability to use this statement. * The sound file should have the "SYNC" capability when more than one sound is being used at the same time! * An "'''ILLEGAL FUNCTION CALL'''" error can occur if another sound is using the primary or same channel position. {{PageExamples}} {{CodeStart}} '' '' h& = {{Cl|_SNDOPEN}}("LOL.wav", "SYNC,VOL") {{Cl|_SNDBAL}} h&, 1 {{Cl|_SNDPLAY}} h& '' '' {{CodeEnd}} {{PageSeeAlso}} *{{KW|_SNDOPEN}}, {{KW|_SNDVOL}}, {{KW|_SNDLIMIT}} {{PageNavigation}}