The {{KW|_SNDCLOSE}} statement frees and unloads an open sound using a {{KW|_SNDOPEN}} or {{KW|_SNDCOPY}} handle. {{PageSyntax}} :{{KW|_SNDCLOSE}} {{Parameter|handle&}} {{PageDescription}} * If the sound is still playing, it will be freed after it finishes automatically. * Closing a looping/paused/etc. sound will mean it is never freed until the QB64 program terminates. * Non-SYNC sounds must be closed before another Non-SYNC sound can be opened. * When your QB64 program terminates, all sounds are automatically freed {{PageExamples}} {{CodeStart}} {{Cl|_SNDCLOSE}} h& {{CodeEnd}} {{PageSeeAlso}} *{{KW|_SNDSTOP}}, {{KW|_SNDPAUSE}} {{PageNavigation}}