//---------------------------------------------------------------------------------------------------------------------- // ___ ___ __ _ _ ___ ___ _ _ _ ___ _ // / _ \| _ ) / /| | || _ \ __| /_\ _ _ __| (_)___ | __|_ _ __ _(_)_ _ ___ // | (_) | _ \/ _ \_ _| _/ _| / _ \ || / _` | / _ \ | _|| ' \/ _` | | ' \/ -_) // \__\_\___/\___/ |_||_| |___| /_/ \_\_,_\__,_|_\___/ |___|_||_\__, |_|_||_\___| // |___/ // // QB64-PE Audio Engine powered by miniaudio (https://miniaud.io/) // //---------------------------------------------------------------------------------------------------------------------- #pragma once #include #include #if defined(AUDIO_DEBUG) && AUDIO_DEBUG > 0 # define AUDIO_DEBUG_PRINT(_fmt_, _args_...) \ fprintf(stderr, "\e[1;37mDEBUG: %s:%d:%s(): \e[1;33m" _fmt_ "\e[1;37m\n", __FILE__, __LINE__, __func__, ##_args_) # define AUDIO_DEBUG_CHECK(_exp_) \ if (!(_exp_)) \ AUDIO_DEBUG_PRINT("\e[0;31mCondition (%s) failed", #_exp_) #else # define AUDIO_DEBUG_PRINT(_fmt_, _args_...) // Don't do anything in release builds # define AUDIO_DEBUG_CHECK(_exp_) // Don't do anything in release builds #endif struct qbs; struct mem_block; void sub_sound(double frequency, double lengthInClockTicks, double volume, double panning, int32_t waveform, int32_t passed); void sub_beep(); void sub_play(const qbs *str); int32_t func_play(int32_t ignore); int32_t func__sndrate(); int32_t func__sndopen(qbs *qbsFileName, qbs *qbsRequirements, int32_t passed); void sub__sndclose(int32_t handle); int32_t func__sndcopy(int32_t src_handle); void sub__sndplay(int32_t handle); void sub__sndplaycopy(int32_t src_handle, double volume, double x, double y, double z, int32_t passed); void sub__sndplayfile(qbs *fileName, int32_t sync, double volume, int32_t passed); void sub__sndpause(int32_t handle); int32_t func__sndplaying(int32_t handle); int32_t func__sndpaused(int32_t handle); void sub__sndvol(int32_t handle, float volume); void sub__sndloop(int32_t handle); void sub__sndbal(int32_t handle, double x, double y, double z, int32_t channel, int32_t passed); double func__sndlen(int32_t handle); double func__sndgetpos(int32_t handle); void sub__sndsetpos(int32_t handle, double seconds); void sub__sndlimit(int32_t handle, double limit); void sub__sndstop(int32_t handle); int32_t func__sndopenraw(); void sub__sndraw(float left, float right, int32_t handle, int32_t passed); void sub__sndrawdone(int32_t handle, int32_t passed); double func__sndrawlen(int32_t handle, int32_t passed); mem_block func__memsound(int32_t handle, int32_t targetChannel, int32_t passed); int32_t func__sndnew(int32_t frames, int32_t channels, int32_t bits); void sub__midisoundbank(qbs *qbsFileName, qbs *qbsRequirements, int32_t passed); void snd_init(); void snd_un_init(); void snd_mainloop();