{{QBDLDATE:07-31-2022}} {{QBDLTIME:23:48:05}} {{DISPLAYTITLE:_glDepthMask}} The '''_glDepthMask''' statement enables or disables writing into the depth buffer. {{PageSyntax}} : '''_glDepthMask''' GLboolean {{Parameter|flag}} {{PageParameters}} * OpenGL is using its own set of variable types to describe its command parameters. * Use the following table to find the respective QB64 [[Variable Types]]. {{OpenGLTypesPlugin}} {{PageDescription}} * OpenGL's documentation is available in several places, so we won't reproduce it here for another time. * The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/gldepthmask Microsoft Docs] and is also valid for QB64 usage. {{PageSeeAlso}} * [[_GL|SUB _GL]] * [[_glBegin]], [[_glColorMask]], [[_glDepthFunc]], [[_glDepthRange]] * [[_glEnd]], [https://docs.microsoft.com/en-us/windows/win32/opengl/glgetbooleanv--glgetdoublev--glgetfloatv--glgetintegerv _glGet], [[_glIndexMask]], [[_glStencilMask]] {{PageNavigation}} [[Category:Final]]