'''OUT''' writes values to register or port hardware addresses. '''QB64 currently has limited access to registers!''' {{PageSyntax}} :: OUT address%, value% * The ''address'' is an integer value expressed as decimal or Hexadecimal. * '''WARNING!''' Be sure that the address is useable. OUT accesses directly unlike [[POKE]] and can cause permanent PC damage! * Values sent are normally only 0 to 255 per one byte register(8 bits) address. * [[_PALETTECOLOR]] can also be used to set RGB intensity values using [[_RGB32|32 bit color]] values. :::::::'''Color Port access using OUT''' :::::OUT &H3C7, attribute : Set port to read RGB settings :::::OUT &H3C8, attribute : Set port to write RGB settings :::::OUT &H3C9, color_intensity : Writes settings :::::[[INP]] &H3C9, color_intensity : Reads settings ::::* Every 3 reads or writes, changes to next color attribute ::::* Color setting is Red, Green and Blue intensities in order ::::* Color attribute intensity values range from 0 to 63 only ::::* Some [[DAC]] color attribute intensities cannot be changed using OUT. ''Example 1:'' Reading the default RGB color settings of color attribute 15. {{CodeStart}} '' '' {{Cl|OUT}} &H3C7, 15 'set color port attribute 15 for a read red% = {{Cl|INP}}(&H3C9) green% = INP(&H3C9) blue% = INP(&H3C9) PRINT red%, green%, blue% '' '' {{CodeEnd}} {{OutputStart}} 63 63 63 {{OutputEnd}} ''Example 2:'' Changing the color intensity settings of the [[SCREEN]] background [[COLOR]] 0 to bright white. {{CodeStart}} '' '' {{Cl|OUT}} &H3C8, 0 {{Cl|OUT}} &H3C9, 63 'red {{Cl|OUT}} &H3C9, 63 'green {{Cl|OUT}} &H3C9, 63 'blue '' '' {{CodeEnd}} :''Explanation:'' In [[SCREEN]] 0 this is one way to make high intensity background colors. [[COLOR]] ,15 is actually grey(7). ''Example 3:'' Restoring colors to a bitmap from the Red, Green and Blue [[BSAVE]]d indexed array of color values. {{CodeStart}} '' '' {{Cl|SCREEN (statement)|SCREEN}} 12 {{Cl|OUT}} {{Cl|&H}}3C8, 0 ' set color port for output at attribute 0 {{Cl|FOR...NEXT|FOR}} i = 0 {{Cl|TO}} 47 ' 48 RGB values is (3 * 16) -1 color attributes from 0 in screen 12 {{Cl|OUT}} {{Cl|&H}}3C9, Image%(i) ' changes to next attribute after 3 RGB loops {{Cl|NEXT}} {{Cl|PUT (graphics statement)|PUT}}(clm, row), Image(48) PSET '' '' {{CodeEnd}} :''Explanation:'' The color RGB intensity settings were imported from a file to the Image array using {{KW|BLOAD}}. The color attribute advances to the next one every 3 writes using OUT. The color information was indexed to the start of the array. The image is after the color settings at index 48. Index 48 is the [[GET (graphics statement)|GET]] image width and 49 is the height. ''See also:'' * [[INP]] {{text|(read register)}}, [[POKE]] {{text|(write to memory)}} * [[PALETTE]], [[COLOR]], [[SCREEN]] * [[BSAVE]], [[BLOAD]] * [[_PALETTECOLOR]] * [[Port Access Libraries]] {{text|(COM or LPT registers)}} * [http://en.wikipedia.org/wiki/Input/output_base_address#Common_I.2FO_base_address_device_assignments_in_IBM_PC_compatible_computers PC I/O base address device assignments] {{PageNavigation}}