//---------------------------------------------------------------------------------------------------------------------- // QB64-PE Game Controller Library // Powered by libstem Gamepad (https://github.com/ThemsAllTook/libstem_gamepad) //---------------------------------------------------------------------------------------------------------------------- #pragma once #include struct device_struct; struct onstrig_struct; extern int32_t device_last; extern int32_t device_max; extern device_struct *devices; extern onstrig_struct *onstrig; extern int32_t onstrig_inprogress; uint8_t getDeviceEventButtonValue(device_struct *device, int32_t eventIndex, int32_t objectIndex); void setDeviceEventButtonValue(device_struct *device, int32_t eventIndex, int32_t objectIndex, uint8_t value); float getDeviceEventAxisValue(device_struct *device, int32_t eventIndex, int32_t objectIndex); void setDeviceEventAxisValue(device_struct *device, int32_t eventIndex, int32_t objectIndex, float value); float getDeviceEventWheelValue(device_struct *device, int32_t eventIndex, int32_t objectIndex); void setDeviceEventWheelValue(device_struct *device, int32_t eventIndex, int32_t objectIndex, float value); void setupDevice(device_struct *device); int32_t createDeviceEvent(device_struct *device); void commitDeviceEvent(device_struct *device); void QB64_GAMEPAD_INIT(); void QB64_GAMEPAD_POLL(); void QB64_GAMEPAD_SHUTDOWN();