# QB64 Phoenix Edition
![QB64-PE](source/peLogo.png)
QB64 is a modern extended BASIC+OpenGL language that retains QB4.5/QBasic compatibility and compiles native binaries for Windows (Vista and up), Linux and macOS.
# Table of Contents
1. [Installation](#Installation)
1. [Windows](#Windows)
2. [macOS](#macOS)
3. [Linux](#Linux)
2. [Usage](#Usage)
3. [Additional Info](#Additional_Info)
# Installation
Download the appropriate package for your operating system over at https://github.com/QB64-Phoenix-Edition/QB64pe/releases/latest
## Windows
Make sure to extract the package contents to a folder with full write permissions (failing to do so may result in IDE or compilation errors).
* It is advisable to to whitelist the 'qb64pe' folder in your antivirus/antimalware software *
## macOS
Before using QB64-PE make sure to install the Xcode command line tools with:
```bash
xcode-select --install
```
Run ```./setup_osx.command``` to compile QB64-PE for your OS version.
## Linux
Compile QB64-PE with ```./setup_lnx.sh```.
Dependencies should be automatically installed. Required packages include OpenGL, ALSA and the GNU C++ Compiler.
# Usage
Run the ```qb64pe``` executable to launch the IDE, which you can use to edit your .BAS files. From there, hit F5 to compile and run your code.
To generate a binary without running it, hit F11.
Additionally, if you do not wish to use the integrated IDE and to only compile your program, you can use the following command-line calls:
```qb64pe -c yourfile.bas```
```qb64pe -c yourfile.bas -o outputname.exe```
Replacing `-c` with `-x` will compile without opening a separate compiler window.
# Additional Information
More about QB64-PE at our wiki: https://qb64phoenix.com/qb64wiki
We have a community forum at: https://qb64phoenix.com/forum
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Find us on Discord: https://discord.gg/D2M7hepTSx