{{QBDLDATE:07-31-2022}} {{QBDLTIME:23:45:54}} {{DISPLAYTITLE:_glAreTexturesResident}} The '''_glAreTexturesResident''' function determines whether specified texture objects are resident in texture memory. {{PageSyntax}} : GLboolean {{Parameter|result}} = '''_glAreTexturesResident''' (GLsizei {{Parameter|n}}, const GLuint {{Parameter|*textures}}, GLboolean {{Parameter|*residences}}) {{PageParameters}} * OpenGL is using its own set of variable types to describe its command parameters. * Use the following table to find the respective QB64 [[Variable Types]]. {{OpenGLTypesPlugin}} {{PageDescription}} * OpenGL's documentation is available in several places, so we won't reproduce it here for another time. * The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glaretexturesresident Microsoft Docs] and is also valid for QB64 usage. {{PageSeeAlso}} * [[_GL|SUB _GL]] * [[_glBegin]], [[_glBindTexture]], [[_glEnd]], [https://docs.microsoft.com/en-us/windows/win32/opengl/glgettexparameter _glGetTexParameter] * [[_glPrioritizeTextures]], [[_glTexImage1D]], [[_glTexImage2D]] {{PageNavigation}} [[Category:Final]]