{{QBDLDATE:07-31-2022}} {{QBDLTIME:23:48:02}} {{DISPLAYTITLE:_glDepthFunc}} The '''_glDepthFunc''' statement specifies the value used for depth-buffer comparisons. {{PageSyntax}} : '''_glDepthFunc''' GLenum {{Parameter|func}} {{PageParameters}} * OpenGL is using its own set of variable types to describe its command parameters. * Use the following table to find the respective QB64 [[Variable Types]]. {{OpenGLTypesPlugin}} {{PageDescription}} * OpenGL's documentation is available in several places, so we won't reproduce it here for another time. * The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/gldepthfunc Microsoft Docs] and is also valid for QB64 usage. {{PageSeeAlso}} * [[_GL|SUB _GL]] * [[_glBegin]], [[_glDepthRange]], [[_glEnable]], [[_glEnd]] * [https://docs.microsoft.com/en-us/windows/win32/opengl/glgetbooleanv--glgetdoublev--glgetfloatv--glgetintegerv _glGet], [[_glIsEnabled]] {{PageNavigation}} [[Category:Final]]