{{QBDLDATE:07-31-2022}} {{QBDLTIME:23:48:07}} {{DISPLAYTITLE:_glDepthRange}} The '''_glDepthRange''' statement specifies the mapping of z values from normalized device coordinates to window coordinates. {{PageSyntax}} : '''_glDepthRange''' GLclampd {{Parameter|zNear}}, GLclampd {{Parameter|zFar}} {{PageParameters}} * OpenGL is using its own set of variable types to describe its command parameters. * Use the following table to find the respective QB64 [[Variable Types]]. {{OpenGLTypesPlugin}} {{PageDescription}} * OpenGL's documentation is available in several places, so we won't reproduce it here for another time. * The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/gldepthrange Microsoft Docs] and is also valid for QB64 usage. {{PageSeeAlso}} * [[_GL|SUB _GL]] * [[_glBegin]], [[_glDepthFunc]], [[_glEnd]], [https://docs.microsoft.com/en-us/windows/win32/opengl/glgetbooleanv--glgetdoublev--glgetfloatv--glgetintegerv _glGet] * [[_glViewport]] {{PageNavigation}} [[Category:Final]]