{{QBDLDATE:07-31-2022}} {{QBDLTIME:23:48:28}} {{DISPLAYTITLE:_glEdgeFlagPointer}} The '''_glEdgeFlagPointer''' statement defines an array of edge flags. {{PageSyntax}} : '''_glEdgeFlagPointer''' GLsizei {{Parameter|stride}}, const GLvoid {{Parameter|*pointer}} {{PageParameters}} * OpenGL is using its own set of variable types to describe its command parameters. * Use the following table to find the respective QB64 [[Variable Types]]. {{OpenGLTypesPlugin}} {{PageDescription}} * OpenGL's documentation is available in several places, so we won't reproduce it here for another time. * The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/gledgeflagpointer Microsoft Docs] and is also valid for QB64 usage. {{PageSeeAlso}} * [[_GL|SUB _GL]] * [[_glArrayElement]], [[_glBegin]], [[_glColorPointer]], [[_glDrawArrays]] * [[_glEnableClientState]], [[_glEnd]], [https://docs.microsoft.com/en-us/windows/win32/opengl/glgetbooleanv--glgetdoublev--glgetfloatv--glgetintegerv _glGet], [[_glGetPointerv]] * [[_glGetString]], [[_glIndexPointer]], [[_glIsEnabled]], [[_glNormalPointer]] * [[_glPopAttrib]], [[_glPushAttrib]], [[_glTexCoordPointer]], [[_glVertexPointer]] {{PageNavigation}} [[Category:Final]]